Node: Gabor Noise Texture #110802
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@ -1708,7 +1708,7 @@ void WaveTextureNode::compile(SVMCompiler &compiler)
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ShaderInput *detail_in = input("Detail");
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ShaderInput *dscale_in = input("Detail Scale");
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ShaderInput *droughness_in = input("Detail Roughness");
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ShaderInput *phase_in = input("Phase Randomness");
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ShaderInput *phase_in = input("Phase Offset");
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ShaderOutput *color_out = output("Color");
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ShaderOutput *fac_out = output("Fac");
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