Charlie Jolly
916534f418
Merge branch 'main' into gabor
2023-10-26 10:57:00 +01:00
Charlie Jolly
38c607df96
Merge branch 'main' into gabor
2023-10-12 10:14:23 +01:00
Charlie Jolly
3cef2a2115
Merge branch 'main' into gabor
2023-10-11 22:09:08 +01:00
Charlie Jolly
a5ef4e832f
Merge branch 'main' into gabor
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-10-02 10:59:26 +01:00
Charlie Jolly
5c4c4520ba
Phasor: Sum after fractal accumalation, could be an option as it produces very different results
2023-10-02 10:56:30 +01:00
Charlie Jolly
436b7fd2ae
Support fractal rotation when set to fixed anisotropy
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-10-01 16:35:29 +01:00
Charlie Jolly
d190aa3a71
Use seed for offset rather than offset position, reduces artefacts detail/scale is high
2023-10-01 13:34:25 +01:00
Charlie Jolly
ff9afe89ca
Revert seed to old value
2023-10-01 11:56:21 +01:00
Charlie Jolly
e10210d3b8
Fix variable name in OSL
2023-10-01 02:47:43 +01:00
Charlie Jolly
419279fa65
Comments, spelling and tidy.
2023-10-01 00:20:40 +01:00
Charlie Jolly
0a7de0bda7
UI: Rename Base Frequency to Frequency and move to Kernel panel
2023-09-30 23:17:53 +01:00
Charlie Jolly
eae89b65a6
Rename socket Phase to Phase Offset
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-09-30 20:32:05 +01:00
Charlie Jolly
137c9933a6
Unintended change in Wave texture
2023-09-30 20:29:14 +01:00
Charlie Jolly
37968e3b74
Revert unintended change in noise glsl
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-09-30 17:20:50 +01:00
Charlie Jolly
fd27a220a9
Merge branch 'main' into gabor
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-09-30 16:11:10 +01:00
Charlie Jolly
019eb3d42f
Remove anisotropic modes and replace with a Anisotropic factor that mixes between fixed anisotropic direction and isotropic direction.
...
Put Anisotropic controls in a separate panel.
2023-09-30 16:10:24 +01:00
Charlie Jolly
6ae35a8e02
Merge branch 'main' into gabor
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-09-29 12:51:04 +01:00
Charlie Jolly
47b4cc0f45
Add origin offset to Fractal settings, see #112661
2023-09-29 12:49:16 +01:00
Charlie Jolly
64fd82ab2b
Unclamp roughness similar to pending Noise/Musgrave changes.
2023-09-28 16:57:10 +01:00
Charlie Jolly
edc6016a46
Merge branch 'main' into gabor
2023-09-28 16:00:54 +01:00
Charlie Jolly
edb32534b0
Merge branch 'main' into gabor
2023-09-18 21:34:10 +01:00
Charlie Jolly
0583c44b03
Use cosine envelope instead of gaussian to reduce artefacts.
...
Change base frequency factor for better UX.
Change Bandwidth to Gain.
Add remaining sockets to Params panel, currently it is
expected that panels only appear after sockets.
Normalise omega in all cases.
Add directional randomness to all modes.
2023-09-18 21:33:22 +01:00
Charlie Jolly
7c515366bb
Merge branch 'main' into gabor
2023-09-18 00:41:18 +01:00
Charlie Jolly
eaf490c6e2
Merge branch 'main' into gabor
2023-09-15 14:36:55 +01:00
Charlie Jolly
9cd95748f2
Add support for panels
2023-09-13 14:34:32 +01:00
Charlie Jolly
9653d1fe17
Merge branch 'main' into gabor
...
# Conflicts:
# scripts/startup/nodeitems_builtins.py
2023-09-13 10:52:00 +01:00
Charlie Jolly
f2c8f0f888
Merge branch 'main' into gabor
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-08-30 16:39:53 +01:00
Charlie Jolly
605c62c121
Move Cell Randomness to bottom like in Voronoi
...
Expose Isotropic direction
2023-08-30 16:37:53 +01:00
Charlie Jolly
7d9e2047da
Merge branch 'main' into gabor
2023-08-30 14:37:18 +01:00
Charlie Jolly
0fbe56c39c
Merge branch 'main' into gabor
2023-08-30 14:08:36 +01:00
Charlie Jolly
290e3bd066
Comments
2023-08-30 13:44:33 +01:00
Charlie Jolly
3d65b05a8b
Merge branch 'main' into gabor
2023-08-30 13:43:37 +01:00
Charlie Jolly
41c3d0892a
Add Hybrid back but without the length() function. This works more like a hybrid option between Anisotropic and Isotropic.
2023-08-30 13:42:13 +01:00
Charlie Jolly
335e367716
Merge branch 'main' into gabor
2023-08-30 00:09:39 +01:00
Charlie Jolly
6db2eb0023
Fix error in last commit
2023-08-30 00:08:52 +01:00
Charlie Jolly
784a1131ed
Address comments
2023-08-29 15:19:07 +01:00
Charlie Jolly
8979689d8a
Merge branch 'main' into gabor
2023-08-29 12:56:15 +01:00
Charlie Jolly
07b94d48e6
Merge branch 'main' into gabor
2023-08-22 10:44:02 +01:00
Charlie Jolly
b4d138c959
Minor comment changes
2023-08-22 10:16:17 +01:00
Charlie Jolly
fcd07d1c09
Additional comments and tidy
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-08-22 03:10:07 +01:00
Charlie Jolly
8fe47fde3a
Merge branch 'main' into gabor
2023-08-22 02:41:02 +01:00
Charlie Jolly
70430f9a56
Change scale factor back
2023-08-22 02:40:10 +01:00
Charlie Jolly
ec8bf9ba73
Use a define for seed offset
2023-08-22 02:34:46 +01:00
Charlie Jolly
fec2f071d3
Don't scale phasor based on impulses as this is already normalised by default
...
Split fractal params from GaborParams into its own struct
Address some code comments from Omar and Hoshinova
Change default frequency to 16
2023-08-22 02:28:22 +01:00
Charlie Jolly
1f8517f17a
Remove unused params
2023-08-20 22:07:00 +01:00
Charlie Jolly
0aeb0b8fe6
Skip this cells if they are too far away to contribute - from Lee Bruemmer.osl
2023-08-20 17:54:14 +01:00
Charlie Jolly
57b8b8208a
Move bandwidth multiplication outside loop
2023-08-20 17:16:51 +01:00
Charlie Jolly
1b53cd0928
Change kernel to mode
2023-08-20 17:08:42 +01:00
Charlie Jolly
cb921981ea
Merge branch 'main' into gabor
2023-08-20 13:20:05 +01:00
Charlie Jolly
38d3511132
Match other noise behaviour when lacunarity is zero
2023-08-20 13:19:31 +01:00
Charlie Jolly
8e93e7cab7
Tweak ui
2023-08-19 19:00:28 +01:00
Charlie Jolly
d8474af870
Add some missing const
2023-08-19 18:25:34 +01:00
Charlie Jolly
4627b0760c
Make normalize default to on
2023-08-19 18:17:28 +01:00
Charlie Jolly
231be540a3
Fix build issues raised on build bot
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-08-19 17:03:50 +01:00
Charlie Jolly
403d99b5d3
Merge branch 'main' into gabor
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-08-19 16:33:20 +01:00
Charlie Jolly
a243de001a
+ Added Normalisation and Fractal options, removing previous implementation of fractal noise
...
+ Added Roughness, Frequency Lacunarity and Rotation Lacunarity to control fractal noise
+ Added 2d dimension, this computes using a 2x2 grid rather than a 3x3 grid
+ Removed Hybrid Anistropic option (can be added back but I find it is non-intuitive)
+ Added Normal UI control to Anisotropic mode
+ Remove custom RNG and use built in hash noise
+ Add entry to GN menu
2023-08-19 16:29:45 +01:00
Charlie Jolly
c0805ea670
Fix issues after changes in master
2023-08-18 11:39:43 +01:00
Charlie Jolly
cde5059f12
Fix unintentional change in Wave texture node
2023-08-18 10:07:22 +01:00
Charlie Jolly
c6fb7f420e
Merge branch 'main' into gabor
2023-08-18 10:03:11 +01:00
Charlie Jolly
3403c7722d
Merge branch 'main' into gabor
2023-08-11 10:28:41 +01:00
Charlie Jolly
98b2a67673
Merge branch 'main' into gabor
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-08-09 19:38:04 +01:00
Charlie Jolly
303c9c72f1
Fix error on build - 'float' to 'double'
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-08-09 17:47:25 +01:00
Charlie Jolly
231e052cd0
Use math lib in GN
...
buildbot/vexp-code-patch-coordinator Build done.
Details
Remove `gabor_cellhash` and use built-in hash functions. Noticed bug after switching to VS22 from VS19.
2023-08-09 16:48:24 +01:00
Charlie Jolly
4a74f488ce
Merge branch 'main' into gabor
2023-08-08 19:44:03 +01:00
Charlie Jolly
9c23b24a8e
Fix headers after main update
2023-08-08 19:43:40 +01:00
Charlie Jolly
940aab5f9b
Merge branch 'main' into gabor
2023-08-08 16:47:58 +01:00
Charlie Jolly
4e34082370
Merge branch 'main' into gabor
2023-08-08 12:28:39 +01:00
Charlie Jolly
8496518229
Node: Gabor Noise Texture
...
This patch adds procedural Gabor noise.
This has implementations for Shading (Cycles, Eevee, OSL) and GN.
The noise works by splatting kernels over grid cells similar to Voronoi.
The node has controls for fractal layering and kernel shape variance.
The noise is similar to Voronoi for expense.
Shadertoy test version:
https://www.shadertoy.com/view/NtdfRj
Devtalk feedback thread:
https://devtalk.blender.org/t/gabor-procedural-texture-node/25934
Based on these patches and OSL:
https://archive.blender.org/developer/D3495
https://archive.blender.org/developer/D287
Adapted from Open Shading Language
Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
All Rights Reserved.
Gabor noise originally based on:
Lagae, A. and Drettakis, G. 2011. Filtering Solid Gabor Noise.
2023-08-04 16:30:13 +01:00