USD: Skeleton and blend shape import #110912

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Michael Kowalski merged 38 commits from makowalski/blender:usdskel_import into main 2023-08-17 20:11:58 +02:00
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@ -44,7 +44,7 @@ void import_blendshapes(Main *bmain,
bool import_anim = true);
/**
* Import the given USD sekeleton as an armature object. Optionally, if the
* Import the given USD skeleton as an armature object. Optionally, if the
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Typo: sekeleton > skeleton

Typo: sekeleton > skeleton
* skeleton has an animation defined, the time sampled joint transforms will be
* imported as bone animation curves.
*