USD: Skeleton and blend shape import #110912
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@ -44,7 +44,7 @@ void import_blendshapes(Main *bmain,
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bool import_anim = true);
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/**
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* Import the given USD sekeleton as an armature object. Optionally, if the
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* Import the given USD skeleton as an armature object. Optionally, if the
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makowalski marked this conversation as resolved
Outdated
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* skeleton has an animation defined, the time sampled joint transforms will be
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* imported as bone animation curves.
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*
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Typo: sekeleton > skeleton