Render: default roughness distribution to Multiscatter GGX #111267

Merged
Weizhen Huang merged 1 commits from weizhen/blender:default-multi-ggx into main 2023-08-18 15:51:37 +02:00

1 Commits

Author SHA1 Message Date
Weizhen Huang 03b65bc50d Render: default roughness distribution to Multiscatter GGX
for glass, glossy and principled BSDF. It is more energy-preserving than
GGX, and with the albedo scaling instead of random walk (888bdc1419) the
render time stays reasonable.

Task: #99447
2023-08-18 15:31:39 +02:00