Vulkan: Indirect Drawing #111334

Merged
Jeroen Bakker merged 1 commits from Jeroen-Bakker/blender:vulkan/indirect-drawing into main 2023-08-21 08:56:02 +02:00
4 changed files with 83 additions and 19 deletions

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@ -11,12 +11,13 @@
#include "vk_context.hh"
#include "vk_index_buffer.hh"
#include "vk_state_manager.hh"
#include "vk_storage_buffer.hh"
#include "vk_vertex_attribute_object.hh"
#include "vk_vertex_buffer.hh"
namespace blender::gpu {
void VKBatch::draw(int vertex_first, int vertex_count, int instance_first, int instance_count)
void VKBatch::draw_setup()
{
/* Currently the pipeline is rebuild on each draw command. Clearing the dirty flag for
* consistency with the internals of GPU module. */
@ -38,26 +39,54 @@ void VKBatch::draw(int vertex_first, int vertex_count, int instance_first, int i
if (draw_indexed) {
index_buffer->upload_data();
index_buffer->bind(context);
context.command_buffer_get().draw(index_buffer->index_len_get(),
instance_count,
index_buffer->index_start_get(),
vertex_first,
instance_first);
}
else {
context.command_buffer_get().draw(vertex_first, vertex_count, instance_first, instance_count);
}
context.command_buffer_get().submit();
}
void VKBatch::draw_indirect(GPUStorageBuf * /*indirect_buf*/, intptr_t /*offset*/) {}
void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/,
int /*count*/,
intptr_t /*offset*/,
intptr_t /*stride*/)
void VKBatch::draw(int vertex_first, int vertex_count, int instance_first, int instance_count)
{
draw_setup();
VKContext &context = *VKContext::get();
VKCommandBuffer &command_buffer = context.command_buffer_get();
VKIndexBuffer *index_buffer = index_buffer_get();
const bool draw_indexed = index_buffer != nullptr;
if (draw_indexed) {
command_buffer.draw_indexed(index_buffer->index_len_get(),
instance_count,
index_buffer->index_start_get(),
vertex_first,
instance_first);
}
else {
command_buffer.draw(vertex_first, vertex_count, instance_first, instance_count);
}
command_buffer.submit();
}
void VKBatch::draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset)
{
multi_draw_indirect(indirect_buf, 1, offset, 0);
}
void VKBatch::multi_draw_indirect(GPUStorageBuf *indirect_buf,
int count,
intptr_t offset,
intptr_t stride)
{
draw_setup();
VKStorageBuffer &indirect_buffer = *unwrap(unwrap(indirect_buf));
VKContext &context = *VKContext::get();
const bool draw_indexed = index_buffer_get() != nullptr;
VKCommandBuffer &command_buffer = context.command_buffer_get();
if (draw_indexed) {
command_buffer.draw_indexed_indirect(indirect_buffer, offset, count, stride);
}
else {
command_buffer.draw_indirect(indirect_buffer, offset, count, stride);
}
command_buffer.submit();
}
VKVertexBuffer *VKBatch::vertex_buffer_get(int index)

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@ -26,6 +26,9 @@ class VKBatch : public Batch {
VKVertexBuffer *vertex_buffer_get(int index);
VKVertexBuffer *instance_buffer_get(int index);
VKIndexBuffer *index_buffer_get();
private:
void draw_setup();
};
} // namespace blender::gpu

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@ -259,7 +259,7 @@ void VKCommandBuffer::draw(int v_first, int v_count, int i_first, int i_count)
state.draw_counts++;
}
void VKCommandBuffer::draw(
void VKCommandBuffer::draw_indexed(
int index_count, int instance_count, int first_index, int vertex_offset, int first_instance)
{
validate_framebuffer_exists();
@ -269,6 +269,29 @@ void VKCommandBuffer::draw(
state.draw_counts++;
}
void VKCommandBuffer::draw_indirect(const VKStorageBuffer &buffer,
VkDeviceSize offset,
uint32_t draw_count,
uint32_t stride)
{
validate_framebuffer_exists();
ensure_active_framebuffer();
vkCmdDrawIndirect(vk_command_buffer_, buffer.vk_handle(), offset, draw_count, stride);
state.draw_counts++;
}
void VKCommandBuffer::draw_indexed_indirect(const VKStorageBuffer &buffer,
VkDeviceSize offset,
uint32_t draw_count,
uint32_t stride)
{
validate_framebuffer_exists();
ensure_active_framebuffer();
vkCmdDrawIndexedIndirect(vk_command_buffer_, buffer.vk_handle(), offset, draw_count, stride);
state.draw_counts++;
}
void VKCommandBuffer::pipeline_barrier(VkPipelineStageFlags source_stages,
VkPipelineStageFlags destination_stages)
{

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@ -190,9 +190,18 @@ class VKCommandBuffer : NonCopyable, NonMovable {
void fill(VKBuffer &buffer, uint32_t data);
void draw(int v_first, int v_count, int i_first, int i_count);
void draw(
void draw_indexed(
int index_count, int instance_count, int first_index, int vertex_offset, int first_instance);
void draw_indirect(const VKStorageBuffer &buffer,
VkDeviceSize offset,
uint32_t draw_count,
uint32_t stride);
void draw_indexed_indirect(const VKStorageBuffer &buffer,
VkDeviceSize offset,
uint32_t draw_count,
uint32_t stride);
/**
* Stop recording commands, encode + send the recordings to Vulkan, wait for the until the
* commands have been executed and start the command buffer to accept recordings again.