Fix #111295: Add Missing Win32 Platform-Specific Window functions #111359
@ -256,7 +256,10 @@ extern GHOST_TSuccess GHOST_EndFullScreen(GHOST_SystemHandle systemhandle);
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extern bool GHOST_GetFullScreen(GHOST_SystemHandle systemhandle);
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/**
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* Get the Window under the cursor.
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* Get the Window under the cursor. Although coordinates of the mouse are supplied, platform-
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* specific implementations are free to ignore these and query the mouse location themselves, due
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* to them possibly being incorrect under certain conditions, for example when using multiple
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* monitors that vary in scale and/or DPI.
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* \param x: The x-coordinate of the cursor.
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* \param y: The y-coordinate of the cursor.
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* \return The window under the cursor or nullptr in none.
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@ -332,7 +332,10 @@ class GHOST_ISystem {
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virtual void setAutoFocus(const bool auto_focus) = 0;
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/**
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* Get the Window under the cursor.
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* Get the Window under the cursor. Although coordinates of the mouse are supplied, platform-
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* specific implementations are free to ignore these and query the mouse location themselves, due
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* to them possibly being incorrect under certain conditions, for example when using multiple
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* monitors that vary in scale and/or DPI.
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* \param x: The x-coordinate of the cursor.
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* \param y: The y-coordinate of the cursor.
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* \return The window under the cursor or nullptr if none.
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@ -473,6 +473,23 @@ GHOST_TSuccess GHOST_SystemWin32::getPixelAtCursor(float r_color[3]) const
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return GHOST_kSuccess;
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}
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GHOST_IWindow *GHOST_SystemWin32::getWindowUnderCursor(int32_t /*x*/, int32_t /*y*/)
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{
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/* Get cursor position from the OS. Do not use the supplied positions as those
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* could be incorrect, especially if using multiple windows of differing OS scale. */
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POINT point;
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if (!GetCursorPos(&point)) {
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return nullptr;
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}
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HWND win = WindowFromPoint(point);
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if (win == NULL) {
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return nullptr;
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}
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return m_windowManager->getWindowAssociatedWithOSWindow((void *)win);
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}
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GHOST_TSuccess GHOST_SystemWin32::getModifierKeys(GHOST_ModifierKeys &keys) const
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{
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/* `GetAsyncKeyState` returns the current interrupt-level state of the hardware, which is needed
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@ -151,6 +151,12 @@ class GHOST_SystemWin32 : public GHOST_System {
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*/
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static GHOST_TSuccess disposeContextD3D(GHOST_ContextD3D *context);
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/**
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* Get the Window under the mouse cursor. Location obtained from the OS.
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* \return The window under the cursor or nullptr if none.
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*/
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GHOST_IWindow *getWindowUnderCursor(int32_t /*x*/, int32_t /*y*/);
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/***************************************************************************************
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** Event management functionality
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***************************************************************************************/
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@ -361,6 +361,11 @@ HWND GHOST_WindowWin32::getHWND() const
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return m_hWnd;
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}
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void *GHOST_WindowWin32::getOSWindow() const
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{
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return (void *)m_hWnd;
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}
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void GHOST_WindowWin32::setTitle(const char *title)
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{
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wchar_t *title_16 = alloc_utf16_from_8((char *)title, 0);
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@ -107,6 +107,12 @@ class GHOST_WindowWin32 : public GHOST_Window {
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*/
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HWND getHWND() const;
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/**
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* Returns the handle of the window.
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* \return The handle of the window.
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*/
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void *getOSWindow() const;
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/**
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* Sets the title displayed in the title bar.
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* \param title: The title to display in the title bar.
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