changes include:
* Use microfacet normal instead of macronormal. Previously Cycles used
macronormal for Glass BSDF and Transmission component in Principeld
BSDF, leading to velvet-like artefacts at grazing angles. This has been
corrected in 5f9b518a8b and 89218b66c2. Now change EEVEE to match this
behaviour.
* GGX distribution is now darker due to the shadowing-masking term,
while Multiscatter GGX preserves energy as before. This now matches
Cycles too.