Fix #111821: Fix Stats While in Sculpt Mode #111945

Merged
Harley Acheson merged 1 commits from Harley/blender:SculptStats into main 2023-09-05 01:00:51 +02:00

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@ -581,17 +581,15 @@ static void get_stats_string(char *info,
*ofs += BLI_snprintf_rlen(info + *ofs,
len - *ofs,
TIP_("Verts:%s | Tris:%s"),
stats_fmt->totvert,
stats_fmt->totvertsculpt,
stats_fmt->tottri);
}
else {
*ofs += BLI_snprintf_rlen(info + *ofs,
len - *ofs,
TIP_("Verts:%s/%s | Faces:%s/%s"),
TIP_("Verts:%s | Faces:%s"),
stats_fmt->totvertsculpt,
stats_fmt->totvert,
stats_fmt->totfacesculpt,
stats_fmt->totface);
stats_fmt->totfacesculpt);
}
}
else {
@ -603,8 +601,13 @@ static void get_stats_string(char *info,
stats_fmt->tottri);
}
*ofs += BLI_snprintf_rlen(
info + *ofs, len - *ofs, TIP_(" | Objects:%s/%s"), stats_fmt->totobjsel, stats_fmt->totobj);
if (!STREQ(&stats_fmt->totobj[0], "0")) {
*ofs += BLI_snprintf_rlen(info + *ofs,
len - *ofs,
TIP_(" | Objects:%s/%s"),
stats_fmt->totobjsel,
stats_fmt->totobj);
}
}
const char *ED_info_statusbar_string_ex(Main *bmain,
@ -781,12 +784,13 @@ void ED_info_draw_stats(
/* Add some extra margin above this section. */
*y -= (0.6f * height);
bool anysel = !STREQ(&stats_fmt.totobjsel[0], "0");
bool any_objects = !STREQ(&stats_fmt.totobj[0], "0");
bool any_selected = !STREQ(&stats_fmt.totobjsel[0], "0");
if (anysel) {
if (any_selected) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobjsel, stats_fmt.totobj, y, height);
}
else {
else if (any_objects) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobj, nullptr, y, height);
}
@ -805,22 +809,6 @@ void ED_info_draw_stats(
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
}
}
else if (!anysel) {
/* Show scene totals if nothing is selected. */
stats_row(col1, labels[VERTS], col2, stats_fmt.totvert, nullptr, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedge, nullptr, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totface, nullptr, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, nullptr, y, height);
}
else if (ob && (object_mode & OB_MODE_POSE)) {
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else if ((ob) && (ob->type == OB_GPENCIL_LEGACY)) {
stats_row(col1, labels[LAYERS], col2, stats_fmt.totgplayer, nullptr, y, height);
stats_row(col1, labels[FRAMES], col2, stats_fmt.totgpframe, nullptr, y, height);
stats_row(col1, labels[STROKES], col2, stats_fmt.totgpstroke, nullptr, y, height);
stats_row(col1, labels[POINTS], col2, stats_fmt.totgppoint, nullptr, y, height);
}
else if (ob && (object_mode & OB_MODE_SCULPT)) {
if (stats_is_object_dynamic_topology_sculpt(ob)) {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsculpt, nullptr, y, height);
@ -831,6 +819,28 @@ void ED_info_draw_stats(
stats_row(col1, labels[FACES], col2, stats_fmt.totfacesculpt, nullptr, y, height);
}
}
else if (!any_selected) {
if (any_objects) {
/* Show scene totals if nothing is selected. */
stats_row(col1, labels[VERTS], col2, stats_fmt.totvert, nullptr, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedge, nullptr, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totface, nullptr, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, nullptr, y, height);
}
else {
/* No objects in scene. */
stats_row(col1, labels[OBJ], col2, stats_fmt.totobj, nullptr, y, height);
}
}
else if (ob && (object_mode & OB_MODE_POSE)) {
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else if ((ob) && (ob->type == OB_GPENCIL_LEGACY)) {
stats_row(col1, labels[LAYERS], col2, stats_fmt.totgplayer, nullptr, y, height);
stats_row(col1, labels[FRAMES], col2, stats_fmt.totgpframe, nullptr, y, height);
stats_row(col1, labels[STROKES], col2, stats_fmt.totgpstroke, nullptr, y, height);
stats_row(col1, labels[POINTS], col2, stats_fmt.totgppoint, nullptr, y, height);
}
else if ((ob) && (ob->type == OB_LAMP)) {
stats_row(col1, labels[LIGHTS], col2, stats_fmt.totlampsel, stats_fmt.totlamp, y, height);
}