WIP: UI: Refactor menus in Edit Mode #113122
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@ -5679,7 +5679,7 @@ def km_edit_mesh(params):
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("object.vertex_parent_set", {"type": 'P', "value": 'PRESS', "ctrl": True}, None),
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# Menus.
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op_menu("VIEW3D_MT_edit_mesh_fill_connect", {"type": 'F', "value": 'PRESS', "ctrl": True}),
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op_menu("VIEW3D_MT_edit_mesh_set_clear", {"type": 'E', "value": 'PRESS', "ctrl": True}),
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op_menu("VIEW3D_MT_edit_mesh_write_attribute", {"type": 'E', "value": 'PRESS', "ctrl": True}),
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op_menu("VIEW3D_MT_edit_mesh_cut_slide", {"type": 'V', "value": 'PRESS', "ctrl": True}),
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op_menu("VIEW3D_MT_hook", {"type": 'H', "value": 'PRESS', "ctrl": True}),
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op_menu("VIEW3D_MT_uv_map", {"type": 'U', "value": 'PRESS'}),
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