WIP: UI: Refactor menus in Edit Mode #113122

Draft
Julien Kaspar wants to merge 7 commits from JulienKaspar/blender:verb_mesh_menu into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
2 changed files with 316 additions and 311 deletions

View File

@ -5678,9 +5678,9 @@ def km_edit_mesh(params):
{"properties": [("use_occlude_geometry", False), ("only_selected", True)]}),
("object.vertex_parent_set", {"type": 'P', "value": 'PRESS', "ctrl": True}, None),
# Menus.
op_menu("VIEW3D_MT_edit_mesh_faces", {"type": 'F', "value": 'PRESS', "ctrl": True}),
op_menu("VIEW3D_MT_edit_mesh_edges", {"type": 'E', "value": 'PRESS', "ctrl": True}),
op_menu("VIEW3D_MT_edit_mesh_vertices", {"type": 'V', "value": 'PRESS', "ctrl": True}),
op_menu("VIEW3D_MT_edit_mesh_fill_connect", {"type": 'F', "value": 'PRESS', "ctrl": True}),
op_menu("VIEW3D_MT_edit_mesh_write_attribute", {"type": 'E', "value": 'PRESS', "ctrl": True}),
op_menu("VIEW3D_MT_edit_mesh_cut_slide", {"type": 'V', "value": 'PRESS', "ctrl": True}),
op_menu("VIEW3D_MT_hook", {"type": 'H', "value": 'PRESS', "ctrl": True}),
op_menu("VIEW3D_MT_uv_map", {"type": 'U', "value": 'PRESS'}),
op_menu("VIEW3D_MT_vertex_group", {"type": 'G', "value": 'PRESS', "ctrl": True}),

View File

@ -1139,8 +1139,7 @@ class VIEW3D_MT_editor_menus(Menu):
layout.menu("VIEW3D_MT_draw_gpencil")
elif obj and obj.mode == 'EDIT_GPENCIL':
layout.menu("VIEW3D_MT_edit_gpencil")
layout.menu("VIEW3D_MT_edit_gpencil_stroke")
layout.menu("VIEW3D_MT_edit_gpencil_point")
layout.menu("VIEW3D_MT_edit_gpencil_attributes")
elif obj and obj.mode == 'WEIGHT_GPENCIL':
layout.menu("VIEW3D_MT_weight_gpencil")
if obj and obj.mode == 'VERTEX_GPENCIL':
@ -1153,11 +1152,8 @@ class VIEW3D_MT_editor_menus(Menu):
layout.menu("VIEW3D_MT_edit_mesh_vertices")
layout.menu("VIEW3D_MT_edit_mesh_edges")
layout.menu("VIEW3D_MT_edit_mesh_faces")
layout.menu("VIEW3D_MT_uv_map", text="UV")
layout.menu("VIEW3D_MT_edit_mesh_attributes")
layout.template_node_operator_asset_root_items()
elif mode_string in {'EDIT_CURVE', 'EDIT_SURFACE'}:
layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
layout.menu("VIEW3D_MT_edit_curve_segments")
elif mode_string in {'EDIT_CURVES', 'EDIT_POINT_CLOUD'}:
layout.template_node_operator_asset_root_items()
elif mode_string == 'EDIT_GREASE_PENCIL':
@ -1389,6 +1385,11 @@ class VIEW3D_MT_uv_map(Menu):
layout.separator()
layout.operator("mesh.uvs_rotate")
layout.operator("mesh.uvs_reverse")
layout.separator()
layout.operator("uv.reset")
layout.template_node_operator_asset_menu_items(catalog_path="UV")
@ -4246,47 +4247,64 @@ class VIEW3D_MT_edit_mesh(Menu):
def draw(self, _context):
layout = self.layout
with_bullet = bpy.app.build_options.bullet
# Transform
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
# Create
layout.operator("mesh.duplicate_move", text="Duplicate")
layout.menu("VIEW3D_MT_edit_mesh_extrude")
layout.menu("VIEW3D_MT_edit_mesh_bevel")
layout.menu("VIEW3D_MT_edit_mesh_fill_connect")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_merge", text="Merge")
layout.menu("VIEW3D_MT_edit_mesh_split", text="Split")
# Merge & Seperate
layout.menu("VIEW3D_MT_edit_mesh_merge")
layout.menu("VIEW3D_MT_edit_mesh_cut_slide")
layout.menu("VIEW3D_MT_edit_mesh_split")
layout.operator_menu_enum("mesh.separate", "type")
layout.separator()
layout.operator("mesh.bisect")
layout.operator("mesh.knife_project")
layout.operator("mesh.knife_tool")
if with_bullet:
layout.operator("mesh.convex_hull")
# Subdivide, Generate & Convert
layout.menu("VIEW3D_MT_edit_mesh_subdivide")
layout.menu("VIEW3D_MT_edit_mesh_generate")
layout.menu("VIEW3D_MT_edit_mesh_convert")
layout.separator()
# Smooth & Symmetry
layout.operator("mesh.symmetrize")
layout.operator("mesh.symmetry_snap")
layout.menu("VIEW3D_MT_edit_mesh_smooth")
layout.operator("mesh.beautify_fill")
layout.separator()
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True
layout.separator()
# Object Data
layout.menu("VIEW3D_MT_edit_mesh_normals")
layout.menu("VIEW3D_MT_edit_mesh_shading")
layout.menu("VIEW3D_MT_edit_mesh_weights")
layout.operator("mesh.attribute_set")
layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...")
layout.menu("VIEW3D_MT_edit_mesh_shape_keys")
layout.operator_menu_enum("mesh.sort_elements", "type")
layout.operator("mesh.flip_quad_tessellation")
layout.separator()
# Parenting
layout.operator("object.vertex_parent_set")
layout.menu("VIEW3D_MT_hook")
layout.separator()
# Visibility
layout.menu("VIEW3D_MT_edit_mesh_showhide")
layout.menu("VIEW3D_MT_edit_mesh_clean")
@ -4297,6 +4315,28 @@ class VIEW3D_MT_edit_mesh(Menu):
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_mesh_attributes(Menu):
bl_label = "Attributes"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_edit_mesh_write_attribute")
layout.separator()
layout.menu("VIEW3D_MT_uv_map")
layout.separator()
layout.menu("VIEW3D_MT_vertex_group")
layout.menu("VIEW3D_MT_edit_mesh_weights")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_colors")
class VIEW3D_MT_edit_mesh_context_menu(Menu):
bl_label = ""
@ -4508,6 +4548,55 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
col.operator("mesh.delete", text="Delete Faces").type = 'FACE'
class VIEW3D_MT_edit_mesh_write_attribute(Menu):
bl_label = "Write"
def draw(self, _context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator("mesh.attribute_set", text="Set Active Attribute")
layout.separator()
layout.operator("transform.vert_crease")
layout.operator("transform.edge_crease")
layout.operator("transform.edge_bevelweight")
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True
props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices")
props.use_verts = True
props.clear = True
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_edge").clear = False
layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
class VIEW3D_MT_edit_mesh_colors(Menu):
bl_label = "Colors"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.colors_rotate")
layout.operator("mesh.colors_reverse")
class VIEW3D_MT_edit_mesh_select_mode(Menu):
bl_label = "Mesh Select Mode"
@ -4555,92 +4644,49 @@ class VIEW3D_MT_edit_mesh_extrude(Menu):
layout.separator()
layout.operator("mesh.extrude_repeat")
layout.operator("mesh.dupli_extrude_cursor").rotate_source = True
layout.separator()
layout.operator("mesh.inset", text="Inset Faces")
layout.operator("mesh.spin").angle = pi * 2
layout.operator("mesh.screw")
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Extrude")
class VIEW3D_MT_edit_mesh_vertices(Menu):
bl_label = "Vertex"
class VIEW3D_MT_edit_mesh_bevel(Menu):
bl_label = "Bevel"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices")
layout.operator("mesh.dupli_extrude_cursor").rotate_source = True
layout.operator("mesh.bevel", text="Bevel Vertices").affect = 'VERTICES'
layout.separator()
layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices")
layout.operator("mesh.vert_connect_path", text="Connect Vertex Path")
layout.operator("mesh.vert_connect", text="Connect Vertex Pairs")
layout.separator()
props = layout.operator("mesh.rip_move", text="Rip Vertices")
props.MESH_OT_rip.use_fill = False
props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill")
props.MESH_OT_rip.use_fill = True
layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend")
layout.separator()
layout.operator("transform.vert_slide", text="Slide Vertices")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5
layout.operator("mesh.vertices_smooth_laplacian", text="Smooth Vertices (Laplacian)")
layout.operator_context = 'INVOKE_REGION_WIN'
layout.separator()
layout.operator("transform.vert_crease")
layout.separator()
layout.operator("mesh.blend_from_shape")
layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes")
layout.separator()
layout.menu("VIEW3D_MT_vertex_group")
layout.menu("VIEW3D_MT_hook")
layout.separator()
layout.operator("object.vertex_parent_set")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
layout.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES'
class VIEW3D_MT_edit_mesh_edges(Menu):
bl_label = "Edge"
class VIEW3D_MT_edit_mesh_fill_connect(Menu):
bl_label = "Fill/Connect"
def draw(self, _context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator("mesh.edge_face_add")
layout.operator("mesh.fill")
layout.operator("mesh.fill_grid")
layout.operator_context = 'INVOKE_REGION_WIN'
layout.separator()
layout.operator("mesh.extrude_edges_move", text="Extrude Edges")
layout.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES'
layout.operator("mesh.vert_connect_path")
layout.operator("mesh.vert_connect")
layout.operator("mesh.bridge_edge_loops")
layout.operator("mesh.screw")
layout.separator()
layout.operator("mesh.subdivide")
layout.operator("mesh.subdivide_edgering")
layout.operator("mesh.unsubdivide")
class VIEW3D_MT_edit_mesh_cut_slide(Menu):
bl_label = "Cut/Slide"
layout.separator()
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True
layout.separator()
def draw(self, _context):
layout = self.layout
layout.operator("transform.vert_slide")
layout.operator("transform.edge_slide")
props = layout.operator("mesh.loopcut_slide")
props.TRANSFORM_OT_edge_slide.release_confirm = False
@ -4648,112 +4694,76 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
layout.operator("transform.edge_crease")
layout.operator("transform.edge_bevelweight")
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True
props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices")
props.use_verts = True
props.clear = True
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_edge").clear = False
layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_mesh_faces_data(Menu):
bl_label = "Face Data"
def draw(self, _context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.colors_rotate")
layout.operator("mesh.colors_reverse")
layout.separator()
layout.operator("mesh.uvs_rotate")
layout.operator("mesh.uvs_reverse")
layout.separator()
layout.operator("mesh.flip_quad_tessellation")
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
layout.template_node_operator_asset_menu_items(catalog_path="Face/Face Data")
class VIEW3D_MT_edit_mesh_faces(Menu):
bl_label = "Face"
bl_idname = "VIEW3D_MT_edit_mesh_faces"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.edit_mesh_extrude_move_normal",
text="Extrude Faces")
layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten",
text="Extrude Faces Along Normals")
layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces")
layout.separator()
layout.operator("mesh.inset")
layout.operator("mesh.poke")
props = layout.operator("mesh.quads_convert_to_tris")
props.quad_method = props.ngon_method = 'BEAUTY'
layout.operator("mesh.tris_convert_to_quads")
layout.operator("mesh.solidify", text="Solidify Faces")
layout.operator("mesh.wireframe")
layout.separator()
layout.operator("mesh.fill")
layout.operator("mesh.fill_grid")
layout.operator("mesh.beautify_fill")
layout.separator()
layout.operator("mesh.bisect")
props = layout.operator("mesh.knife_tool", text="Knife (Visible)")
props.use_occlude_geometry = True
props.only_selected = False
props = layout.operator("mesh.knife_tool", text="Knife (Selected)")
props.use_occlude_geometry = False
props.only_selected = True
layout.operator("mesh.knife_project")
layout.operator("mesh.intersect")
layout.operator("mesh.intersect_boolean")
layout.separator()
layout.operator("mesh.face_split_by_edges")
layout.operator("mesh.poke", text="Poke Faces")
layout.separator()
layout.operator("mesh.faces_shade_smooth")
layout.operator("mesh.faces_shade_flat")
class VIEW3D_MT_edit_mesh_subdivide(Menu):
bl_label = "Subdivide"
layout.separator()
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_edit_mesh_faces_data")
layout.operator("mesh.subdivide")
layout.operator("mesh.subdivide_edgering")
layout.operator("mesh.unsubdivide")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_mesh_generate(Menu):
bl_label = "Generate"
def draw(self, _context):
layout = self.layout
with_bullet = bpy.app.build_options.bullet
layout.operator("mesh.solidify", text="Solidify Faces")
layout.operator("mesh.wireframe")
if with_bullet:
layout.operator("mesh.convex_hull")
class VIEW3D_MT_edit_mesh_convert(Menu):
bl_label = "Convert"
def draw(self, _context):
layout = self.layout
props = layout.operator("mesh.quads_convert_to_tris")
props.quad_method = props.ngon_method = 'BEAUTY'
layout.operator("mesh.tris_convert_to_quads")
class VIEW3D_MT_edit_mesh_smooth(Menu):
bl_label = "Smooth"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5
layout.operator("mesh.vertices_smooth_laplacian", text="Smooth Vertices (Laplacian)")
class VIEW3D_MT_edit_mesh_shape_keys(Menu):
bl_label = "Shape Keys"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.blend_from_shape")
layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes")
class VIEW3D_MT_edit_mesh_normals_select_strength(Menu):
@ -4943,7 +4953,7 @@ class VIEW3D_MT_edit_mesh_merge(Menu):
class VIEW3D_MT_edit_mesh_split(Menu):
bl_label = "Split"
bl_label = "Split/Rip"
def draw(self, _context):
layout = self.layout
@ -4953,6 +4963,15 @@ class VIEW3D_MT_edit_mesh_split(Menu):
layout.separator()
layout.operator_enum("mesh.edge_split", "type")
layout.operator("mesh.face_split_by_edges")
layout.separator()
props = layout.operator("mesh.rip_move", text="Rip Vertices")
props.MESH_OT_rip.use_fill = False
props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill")
props.MESH_OT_rip.use_fill = True
layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend")
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Split")
@ -5007,20 +5026,28 @@ class VIEW3D_MT_edit_greasepencil_delete(Menu):
# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
def draw_curve(self, _context):
def draw_curve(self, context):
layout = self.layout
edit_object = context.edit_object
# Transform
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("curve.spin")
# Create
layout.operator("curve.duplicate_move")
layout.operator("curve.extrude_move")
layout.operator("curve.vertex_add")
layout.operator("curve.spin")
layout.operator("curve.make_segment")
layout.separator()
# Merge & Seperate
layout.operator("curve.split")
layout.operator("curve.separate")
@ -5031,7 +5058,47 @@ def draw_curve(self, _context):
layout.separator()
# Subdivide
layout.operator("curve.subdivide")
layout.separator()
# Smooth
layout.operator("curve.smooth")
if edit_object.type == 'CURVE':
layout.operator("curve.normals_make_consistent")
layout.separator()
# Attributes
if edit_object.type == 'CURVE':
layout.operator("transform.tilt")
layout.operator("curve.tilt_clear")
layout.operator("curve.smooth_tilt")
layout.operator("curve.smooth_radius")
layout.operator("curve.smooth_weight")
layout.separator()
# Stroke Type
if edit_object.type == 'CURVE':
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.operator("curve.switch_direction")
layout.separator()
# Parenting
layout.operator("object.vertex_parent_set")
layout.menu("VIEW3D_MT_hook")
layout.separator()
# Visibility
layout.menu("VIEW3D_MT_edit_curve_showhide")
layout.separator()
# Remove
layout.menu("VIEW3D_MT_edit_curve_clean")
layout.menu("VIEW3D_MT_edit_curve_delete")
@ -5042,60 +5109,6 @@ class VIEW3D_MT_edit_curve(Menu):
draw = draw_curve
class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type in {'CURVE', 'SURFACE'}:
layout.operator("curve.extrude_move")
layout.operator("curve.vertex_add")
layout.separator()
layout.operator("curve.make_segment")
layout.separator()
if edit_object.type == 'CURVE':
layout.operator("transform.tilt")
layout.operator("curve.tilt_clear")
layout.separator()
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.operator("curve.normals_make_consistent")
layout.separator()
layout.operator("curve.smooth")
if edit_object.type == 'CURVE':
layout.operator("curve.smooth_tilt")
layout.operator("curve.smooth_radius")
layout.operator("curve.smooth_weight")
layout.separator()
layout.menu("VIEW3D_MT_hook")
layout.separator()
layout.operator("object.vertex_parent_set")
class VIEW3D_MT_edit_curve_segments(Menu):
bl_label = "Segments"
def draw(self, _context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
class VIEW3D_MT_edit_curve_clean(Menu):
bl_label = "Clean Up"
@ -5577,57 +5590,36 @@ class VIEW3D_MT_assign_material(Menu):
class VIEW3D_MT_edit_gpencil(Menu):
bl_label = "Grease Pencil"
def draw(self, _context):
def draw(self, context):
layout = self.layout
# Transform
layout.menu("VIEW3D_MT_edit_gpencil_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("GPENCIL_MT_snap")
layout.separator()
layout.menu("GPENCIL_MT_layer_active", text="Active Layer")
layout.separator()
layout.menu("VIEW3D_MT_gpencil_animation")
layout.operator("gpencil.interpolate_sequence", text="Interpolate Sequence")
layout.separator()
# Cut, Copy, Paste
# Create
layout.operator("gpencil.duplicate_move", text="Duplicate")
layout.operator("gpencil.stroke_split", text="Split")
layout.operator("gpencil.extrude_move", text="Extrude")
layout.operator("gpencil.copy", text="Copy", icon='COPYDOWN')
layout.operator("gpencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE'
layout.operator("gpencil.paste", text="Paste by Layer").type = 'LAYER'
layout.separator()
layout.menu("VIEW3D_MT_weight_gpencil")
layout.separator()
layout.menu("VIEW3D_MT_edit_gpencil_showhide")
# Merge & Seperate
layout.operator_menu_enum("gpencil.stroke_join", "type", text="Join",
text_ctxt=i18n_contexts.id_gpencil)
layout.operator("gpencil.stroke_merge", text="Merge")
layout.operator("gpencil.stroke_split", text="Split")
layout.operator_menu_enum("gpencil.stroke_separate", "mode", text="Separate")
layout.menu("GPENCIL_MT_cleanup")
layout.separator()
# Remove
layout.menu("VIEW3D_MT_edit_gpencil_delete")
class VIEW3D_MT_edit_gpencil_stroke(Menu):
bl_label = "Stroke"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
settings = tool_settings.gpencil_sculpt
# Subdivide, Generate & Convert
layout.operator("gpencil.stroke_subdivide", text="Subdivide").only_selected = False
layout.menu("VIEW3D_MT_gpencil_simplify")
layout.operator("gpencil.stroke_trim", text="Trim")
@ -5635,11 +5627,12 @@ class VIEW3D_MT_edit_gpencil_stroke(Menu):
layout.separator()
layout.operator_menu_enum("gpencil.stroke_join", "type", text="Join",
text_ctxt=i18n_contexts.id_gpencil)
# Smooth & Symmetry
layout.operator("gpencil.stroke_smooth", text="Smooth").only_selected = True
layout.separator()
layout.menu("GPENCIL_MT_layer_active", text="Active Layer")
layout.menu("GPENCIL_MT_move_to_layer")
layout.menu("VIEW3D_MT_assign_material")
layout.operator("gpencil.set_active_material", text="Set as Active Material")
@ -5647,7 +5640,7 @@ class VIEW3D_MT_edit_gpencil_stroke(Menu):
layout.separator()
# Convert
# Stroke Type
props = layout.operator("gpencil.stroke_cyclical_set", text="Close")
props.type = 'CLOSE'
props.geometry = True
@ -5657,37 +5650,45 @@ class VIEW3D_MT_edit_gpencil_stroke(Menu):
layout.operator("gpencil.stroke_start_set", text="Set Start Point")
layout.separator()
layout.operator("gpencil.reset_transform_fill", text="Reset Fill Transform")
layout.separator()
# Animation
layout.menu("VIEW3D_MT_gpencil_animation")
layout.operator("gpencil.interpolate_sequence", text="Interpolate Sequence")
layout.separator()
# Visibility
layout.menu("VIEW3D_MT_edit_gpencil_showhide")
layout.separator()
# Remove
layout.menu("VIEW3D_MT_edit_gpencil_delete")
layout.menu("GPENCIL_MT_cleanup")
class VIEW3D_MT_edit_gpencil_attributes(Menu):
bl_label = "Attributes"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
settings = tool_settings.gpencil_sculpt
layout.menu("VIEW3D_MT_gpencil_vertex_group")
layout.menu("VIEW3D_MT_weight_gpencil")
layout.separator()
layout.operator("gpencil.stroke_normalize", text="Normalize Thickness").mode = 'THICKNESS'
layout.operator("gpencil.stroke_normalize", text="Normalize Opacity").mode = 'OPACITY'
layout.prop(settings, "use_scale_thickness", text="Scale Thickness")
layout.separator()
layout.operator("gpencil.reset_transform_fill", text="Reset Fill Transform")
class VIEW3D_MT_edit_gpencil_point(Menu):
bl_label = "Point"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.extrude_move", text="Extrude")
layout.separator()
layout.operator("gpencil.stroke_smooth", text="Smooth").only_selected = True
layout.separator()
layout.operator("gpencil.stroke_merge", text="Merge")
# TODO: add new RIP operator
layout.separator()
layout.menu("VIEW3D_MT_gpencil_vertex_group")
class VIEW3D_MT_weight_gpencil(Menu):
bl_label = "Weights"
@ -8885,14 +8886,21 @@ classes = (
VIEW3D_MT_bone_options_enable,
VIEW3D_MT_bone_options_disable,
VIEW3D_MT_edit_mesh_context_menu,
VIEW3D_MT_edit_mesh_attributes,
VIEW3D_MT_edit_mesh_write_attribute,
VIEW3D_MT_edit_mesh_select_mode,
VIEW3D_MT_edit_mesh_select_linked,
VIEW3D_MT_edit_mesh_select_loops,
VIEW3D_MT_edit_mesh_extrude,
VIEW3D_MT_edit_mesh_vertices,
VIEW3D_MT_edit_mesh_edges,
VIEW3D_MT_edit_mesh_faces,
VIEW3D_MT_edit_mesh_faces_data,
VIEW3D_MT_edit_mesh_bevel,
VIEW3D_MT_edit_mesh_fill_connect,
VIEW3D_MT_edit_mesh_cut_slide,
VIEW3D_MT_edit_mesh_subdivide,
VIEW3D_MT_edit_mesh_generate,
VIEW3D_MT_edit_mesh_convert,
VIEW3D_MT_edit_mesh_smooth,
VIEW3D_MT_edit_mesh_shape_keys,
VIEW3D_MT_edit_mesh_colors,
VIEW3D_MT_edit_mesh_normals,
VIEW3D_MT_edit_mesh_normals_select_strength,
VIEW3D_MT_edit_mesh_normals_set_strength,
@ -8910,10 +8918,9 @@ classes = (
VIEW3D_MT_draw_gpencil,
VIEW3D_MT_assign_material,
VIEW3D_MT_edit_gpencil,
VIEW3D_MT_edit_gpencil_stroke,
VIEW3D_MT_edit_gpencil_point,
VIEW3D_MT_edit_gpencil_delete,
VIEW3D_MT_edit_gpencil_showhide,
VIEW3D_MT_edit_gpencil_attributes,
VIEW3D_MT_edit_greasepencil_showhide,
VIEW3D_MT_weight_gpencil,
VIEW3D_MT_gpencil_animation,
@ -8928,8 +8935,6 @@ classes = (
VIEW3D_MT_edit_greasepencil_point,
VIEW3D_MT_edit_greasepencil_animation,
VIEW3D_MT_edit_curve,
VIEW3D_MT_edit_curve_ctrlpoints,
VIEW3D_MT_edit_curve_segments,
VIEW3D_MT_edit_curve_clean,
VIEW3D_MT_edit_curve_context_menu,
VIEW3D_MT_edit_curve_delete,