Charles Wardlaw
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0084147de4
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Ran make format
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2023-12-06 11:50:27 -05:00 |
Charles Wardlaw
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72fd523518
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Merge fixes
buildbot/vexp-code-patch-coordinator Build done.
Details
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2023-12-05 13:48:38 -05:00 |
Charles Wardlaw
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3adfc5d426
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Merge remote-tracking branch 'origin' into bugfix/usd_material_color_space
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2023-12-05 13:25:15 -05:00 |
Charles Wardlaw
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051a9ecfa5
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Addressing Jesse's commments.
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2023-12-05 13:21:17 -05:00 |
Charles Wardlaw
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62deefa566
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Removed the "Raw" spelling of the raw color space; separating into a different patch. Made sure emission also is automatically chosen to be sRGB.
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2023-11-30 17:59:38 -05:00 |
Charles Wardlaw
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c4fc2b76bb
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Merge branch 'main' into bugfix/usd_material_color_space
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2023-10-11 15:42:57 +02:00 |
Charles Wardlaw
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a63416be56
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Small odd typo fix.
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2023-10-06 17:56:20 -04:00 |
Charles Wardlaw
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20b9aea262
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Merge branch 'bugfix/usd_material_color_space' of projects.blender.org:CharlesWardlaw/blender into bugfix/usd_material_color_space
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2023-10-06 17:52:53 -04:00 |
Charles Wardlaw
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218761e11b
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Adding "Raw" to the list of raw checks (fixes the normals in OM-93679, which has its color space incorrectly authored).
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2023-10-06 17:35:17 -04:00 |
Charles Wardlaw
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54048aa6e9
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For files with unspecified color spaces on texture inputs for UsdPreviewSurface materials, the textures now have their spaces set automatically so that non-color maps don't cause the shader to look incorrect.
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2023-10-06 17:35:17 -04:00 |
Charles Wardlaw
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b6ac949785
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Adding "Raw" to the list of raw checks (fixes the normals in OM-93679, which has its color space incorrectly authored).
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2023-10-02 12:30:16 -04:00 |
Charles Wardlaw
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8a0fa933b7
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For files with unspecified color spaces on texture inputs for UsdPreviewSurface materials, the textures now have their spaces set automatically so that non-color maps don't cause the shader to look incorrect.
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2023-09-29 16:29:43 -04:00 |