Clément Foucault
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9396a5a49f
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Move occupancy geometry call to avoid confusion
buildbot/vexp-code-patch-coordinator Build done.
Details
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2023-10-19 18:45:54 +02:00 |
Clément Foucault
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8a082e0465
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Avoid empty layers submitting commands.
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2023-10-19 17:48:53 +02:00 |
Clément Foucault
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4715a9d5a0
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Fix shadow tagging not being triggered
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2023-10-19 16:59:42 +02:00 |
Clément Foucault
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a63d564e13
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Merge branch 'main' into eevee-next-volume-object-bounds
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2023-10-19 16:51:10 +02:00 |
Clément Foucault
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a929eae579
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Merge branch 'main' into eevee-next-volume-object-bounds
# Conflicts:
# source/blender/draw/engines/eevee_next/eevee_volume.cc
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2023-10-19 15:55:43 +02:00 |
Clément Foucault
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78a5911afd
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Address review
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2023-10-18 22:04:32 +02:00 |
Clément Foucault
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198ff948e0
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Use correct dereference for unique_ptr
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2023-10-18 21:47:26 +02:00 |
Clément Foucault
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6122e4b2c4
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Add volume ray depth as render setting
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2023-10-18 21:26:03 +02:00 |
Clément Foucault
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4e5a12273a
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Allocate hit list only if needed
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2023-10-18 21:06:30 +02:00 |
Clément Foucault
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21f08cc007
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Add option to switch between modes, avoid clearing the hit count texture
between layers
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2023-10-18 21:06:17 +02:00 |
Clément Foucault
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dc145a5317
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Merge branch 'main' into eevee-next-volume-object-bounds
buildbot/vexp-code-patch-coordinator Build done.
Details
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2023-10-18 15:18:48 +02:00 |
Clément Foucault
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158e711474
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Add new geometry type for volume object bounds
This allow proper tagging of the bounding box froxels
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2023-10-18 15:17:17 +02:00 |
Clément Foucault
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a269802a0f
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Add infinite projection matrix
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2023-10-18 11:06:43 +02:00 |
Clément Foucault
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f05798e55a
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Small fixes for metal
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2023-10-18 11:02:32 +02:00 |
Clément Foucault
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a5caa73975
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Metal: Add atomicOr support
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2023-10-18 00:02:28 +02:00 |
Clément Foucault
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a3d855d2b8
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Implement new method for correct intersection or arbitrary geometry
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2023-10-17 21:27:46 +02:00 |
Clément Foucault
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5db36b4367
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Add occupancy bits and new functions
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2023-10-17 13:14:04 +02:00 |
Clément Foucault
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c33e74aba9
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Fix missing passes for volume objects
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2023-10-16 00:33:11 +02:00 |
Clément Foucault
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ad42a6a614
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Fix wrong default material
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2023-10-16 00:03:07 +02:00 |
Clément Foucault
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f54dc53b4a
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Implement volume layers
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2023-10-15 21:44:41 +02:00 |
Clément Foucault
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23564fb84f
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Invert the occupancy bit befor XORing to fix near geometry
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2023-10-15 17:15:01 +02:00 |
Clément Foucault
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f0b018e3d6
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Merge branch 'main' into eevee-next-volume-object-bounds
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2023-10-15 15:15:44 +02:00 |
Clément Foucault
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0754cca812
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Fix on Metal
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2023-10-15 01:28:18 +02:00 |
Clément Foucault
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1119b0572d
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Finish and add tests
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2023-10-14 23:17:57 +02:00 |
Clément Foucault
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99afe8aaf2
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Make the bulk of the algorithm work
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2023-10-14 20:06:09 +02:00 |
Clément Foucault
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2249d08d1f
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EEVEE-Next: Add occupancy map for volumes
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2023-10-14 17:16:18 +02:00 |
Clément Foucault
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1d8dc0ddce
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Add MSL imageAtomicXor support
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2023-10-14 17:07:38 +02:00 |