UI: Remove Colons from Property Names #113797
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@ -211,20 +211,6 @@ struct uiLayoutItemRoot {
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/** \name Item
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* \{ */
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static const char *ui_item_name_add_colon(const char *name, char namestr[UI_MAX_NAME_STR])
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{
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const int len = strlen(name);
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if (len != 0 && len + 1 < UI_MAX_NAME_STR) {
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memcpy(namestr, name, len);
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namestr[len] = ':';
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namestr[len + 1] = '\0';
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return namestr;
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}
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return name;
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}
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static int ui_item_fit(
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int item, int pos, int all, int available, bool is_last, int alignment, float *extra_pixel)
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{
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@ -2068,7 +2054,6 @@ void uiItemFullR(uiLayout *layout,
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const char *placeholder)
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{
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uiBlock *block = layout->root->block;
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char namestr[UI_MAX_NAME_STR];
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const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0);
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const bool inside_prop_sep = ((layout->item.flag & UI_ITEM_INSIDE_PROP_SEP) != 0);
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/* Columns can define a heading to insert. If the first item added to a split layout doesn't have
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@ -2128,24 +2113,15 @@ void uiItemFullR(uiLayout *layout,
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/* pass */
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}
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else if (ELEM(type, PROP_INT, PROP_FLOAT, PROP_STRING, PROP_POINTER)) {
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if (use_prop_sep == false) {
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name = ui_item_name_add_colon(name, namestr);
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}
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/* pass */
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}
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else if (type == PROP_BOOLEAN && is_array && index == RNA_NO_INDEX) {
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if (use_prop_sep == false) {
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name = ui_item_name_add_colon(name, namestr);
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}
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/* pass */
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}
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else if (type == PROP_ENUM && index != RNA_ENUM_VALUE) {
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if (flag & UI_ITEM_R_COMPACT) {
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name = "";
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}
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else {
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if (use_prop_sep == false) {
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name = ui_item_name_add_colon(name, namestr);
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}
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}
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}
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if (no_icon == false) {
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@ -2881,8 +2857,6 @@ void uiItemPointerR_prop(uiLayout *layout,
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int icon,
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bool results_are_suggestions)
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{
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const bool use_prop_sep = ((layout->item.flag & UI_ITEM_PROP_SEP) != 0);
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ui_block_new_button_group(uiLayoutGetBlock(layout), uiButtonGroupFlag(0));
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const PropertyType type = RNA_property_type(prop);
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@ -2915,11 +2889,6 @@ void uiItemPointerR_prop(uiLayout *layout,
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name = RNA_property_ui_name(prop);
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}
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char namestr[UI_MAX_NAME_STR];
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if (use_prop_sep == false) {
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name = ui_item_name_add_colon(name, namestr);
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}
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/* create button */
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uiBlock *block = uiLayoutGetBlock(layout);
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@ -3365,10 +3334,6 @@ uiLayout *uiItemL_respect_property_split(uiLayout *layout, const char *text, int
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return split_wrapper.decorate_column;
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}
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char namestr[UI_MAX_NAME_STR];
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if (text) {
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text = ui_item_name_add_colon(text, namestr);
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}
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uiItemL_(layout, text, icon);
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return layout;
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@ -1245,7 +1245,7 @@ static void v3d_object_dimension_buts(bContext *C, uiLayout *layout, View3D *v3d
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uiDefBut(block,
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UI_BTYPE_LABEL,
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0,
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IFACE_("Dimensions:"),
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IFACE_("Dimensions"),
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0,
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yi -= buth,
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butw,
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