Hans Goudey
3a0db7158c
Remove debug prints
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-10-19 10:42:13 +02:00
Hans Goudey
226b1d3188
Merge branch 'main' into cleanup-pbvh-bmesh-set
2023-10-19 10:40:37 +02:00
Hans Goudey
7cece8c123
Use 0 inline buffer size
2023-10-19 10:14:00 +02:00
Hans Goudey
82a0aa5776
Fix missing optional include
2023-10-19 10:07:51 +02:00
Hans Goudey
52fa7d8ff9
Fix missing pass by reference
2023-10-19 10:06:20 +02:00
Hans Goudey
ce1ad013b6
Merge branch 'main' into cleanup-pbvh-bmesh-set
2023-10-19 10:05:44 +02:00
Hans Goudey
db89402a6e
Move vertices to use blender::Set too
buildbot/vexp-code-patch-coordinator Build done.
Details
2023-10-18 23:32:27 +02:00
Hans Goudey
14a54fdb56
Merge branch 'main' into cleanup-pbvh-bmesh-set
2023-10-18 23:19:08 +02:00
Hans Goudey
2bdb3b1ce5
Cleanup: Use C++ Set to store BMesh faces
...
buildbot/vexp-code-patch-coordinator Build done.
Details
Mainly to simplify code and also add some add type safety, replace
`GSet` with `blender::Set` for the storage of BMesh triangles on
each PBVH node. Faces aren't used that much in sculpt code so the code
change is relatively simple.
2023-10-18 20:09:43 +02:00