Vulkan: Separate DataTransfer, Compute, Graphics Commands #114104
|
@ -153,8 +153,8 @@ class MTLFrameBuffer : public FrameBuffer {
|
|||
int dst_offset_x,
|
||||
int dst_offset_y) override;
|
||||
|
||||
void subpass_transition(const GPUAttachmentState depth_attachment_state,
|
||||
Span<GPUAttachmentState> color_attachment_states) override{};
|
||||
void subpass_transition(const GPUAttachmentState /*depth_attachment_state*/,
|
||||
Span<GPUAttachmentState> /*color_attachment_states*/) override{};
|
||||
|
||||
void apply_state();
|
||||
|
||||
|
|
Loading…
Reference in New Issue