EEVEE-Next: Per probe viewport display #114176

Merged
Miguel Pozo merged 8 commits from pragma37/blender:pull-eevee-probes-display into main 2023-11-02 17:08:22 +01:00
23 changed files with 351 additions and 48 deletions

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@ -110,6 +110,12 @@ class DATA_PT_lightprobe_eevee_next(DataButtonsPanel, Panel):
col.operator("object.lightprobe_cache_bake").subset = 'ACTIVE'
col.operator("object.lightprobe_cache_free").subset = 'ACTIVE'
col.separator()
row = col.row(align=True)
row.prop(probe, "data_display_size", text="Display Data")
row.prop(probe, "use_data_display", text="", toggle=True)
col.separator()
col.prop(probe, "grid_bake_samples")
@ -160,11 +166,15 @@ class DATA_PT_lightprobe_eevee_next(DataButtonsPanel, Panel):
sub.prop(probe, "clip_start", text="Clipping Start")
sub.prop(probe, "clip_end", text="End")
row = col.row(align=True)
row.prop(probe, "data_display_size", text="Display Data")
row.prop(probe, "use_data_display", text="", toggle=True)
elif probe.type == 'PLANE':
col = layout.column()
row = col.row()
col.prop(probe, "clip_start", text="Clipping Offset")
col.prop(probe, "influence_distance", text="Distance")
col.prop(probe, "use_data_display", toggle=True)
pass
else:
# Currently unsupported

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@ -493,7 +493,8 @@ static void version_mesh_crease_generic(Main &bmain)
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (STR_ELEM(node->idname,
"GeometryNodeStoreNamedAttribute",
"GeometryNodeInputNamedAttribute")) {
"GeometryNodeInputNamedAttribute"))
{
bNodeSocket *socket = nodeFindSocket(node, SOCK_IN, "Name");
if (STREQ(socket->default_value_typed<bNodeSocketValueString>()->value, "crease")) {
STRNCPY(socket->default_value_typed<bNodeSocketValueString>()->value, "crease_edge");
@ -1333,7 +1334,8 @@ void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 14)) {
if (!DNA_struct_member_exists(
fd->filesdna, "SceneEEVEE", "RaytraceEEVEE", "reflection_options")) {
fd->filesdna, "SceneEEVEE", "RaytraceEEVEE", "reflection_options"))
{
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.reflection_options.flag = RAYTRACE_EEVEE_USE_DENOISE;
scene->eevee.reflection_options.denoise_stages = RAYTRACE_EEVEE_DENOISE_SPATIAL |
@ -1563,7 +1565,8 @@ void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
RegionAssetShelf *shelf_data = static_cast<RegionAssetShelf *>(region->regiondata);
if (shelf_data && shelf_data->active_shelf &&
(shelf_data->active_shelf->preferred_row_count == 0)) {
(shelf_data->active_shelf->preferred_row_count == 0))
{
shelf_data->active_shelf->preferred_row_count = 1;
}
}
@ -1579,7 +1582,8 @@ void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
if (item.item_type == NODE_INTERFACE_SOCKET) {
bNodeTreeInterfaceSocket &socket = reinterpret_cast<bNodeTreeInterfaceSocket &>(item);
if ((socket.flag & NODE_INTERFACE_SOCKET_INPUT) &&
(socket.flag & NODE_INTERFACE_SOCKET_OUTPUT)) {
(socket.flag & NODE_INTERFACE_SOCKET_OUTPUT))
{
sockets_to_split.append(&socket);
}
}
@ -1826,5 +1830,12 @@ void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
}
}
}
if (!DNA_struct_member_exists(fd->filesdna, "LightProbe", "float", "data_display_size")) {
LightProbe default_probe = *DNA_struct_default_get(LightProbe);
LISTBASE_FOREACH (LightProbe *, probe, &bmain->lightprobes) {
probe->data_display_size = default_probe.data_display_size;
}
}
}
}

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@ -491,6 +491,10 @@ set(GLSL_SRC
engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
engines/eevee_next/shaders/eevee_display_probe_grid_frag.glsl
engines/eevee_next/shaders/eevee_display_probe_grid_vert.glsl
engines/eevee_next/shaders/eevee_display_probe_planar_frag.glsl
engines/eevee_next/shaders/eevee_display_probe_planar_vert.glsl
engines/eevee_next/shaders/eevee_display_probe_reflection_frag.glsl
engines/eevee_next/shaders/eevee_display_probe_reflection_vert.glsl
engines/eevee_next/shaders/eevee_film_comp.glsl
engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl
engines/eevee_next/shaders/eevee_film_frag.glsl

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@ -23,8 +23,7 @@ namespace blender::eevee {
void IrradianceCache::init()
{
display_grids_enabled_ = DRW_state_draw_support() &&
(inst_.scene->eevee.flag & SCE_EEVEE_SHOW_IRRADIANCE);
display_grids_enabled_ = DRW_state_draw_support();
int atlas_byte_size = 1024 * 1024 * inst_.scene->eevee.gi_irradiance_pool_size;
/* This might become an option in the future. */
@ -535,16 +534,14 @@ void IrradianceCache::display_pass_draw(View &view, GPUFrameBuffer *view_fb)
}
for (const IrradianceGrid &grid : inst_.light_probes.grid_map_.values()) {
if (grid.cache == nullptr) {
if (!grid.viewport_display || grid.viewport_display_size == 0.0f || !grid.cache ||
!grid.cache->grid_static_cache)
{
continue;
}
LightProbeGridCacheFrame *cache = grid.cache->grid_static_cache;
if (cache == nullptr) {
continue;
}
/* Display texture. Updated for each individual light grid to avoid increasing VRAM usage. */
draw::Texture irradiance_a_tx = {"irradiance_a_tx"};
draw::Texture irradiance_b_tx = {"irradiance_b_tx"};
@ -596,7 +593,7 @@ void IrradianceCache::display_pass_draw(View &view, GPUFrameBuffer *view_fb)
display_grids_ps_.framebuffer_set(&view_fb);
display_grids_ps_.shader_set(inst_.shaders.static_shader_get(DISPLAY_PROBE_GRID));
display_grids_ps_.push_constant("sphere_radius", inst_.scene->eevee.gi_irradiance_draw_size);
display_grids_ps_.push_constant("sphere_radius", grid.viewport_display_size);
display_grids_ps_.push_constant("grid_resolution", grid_size);
display_grids_ps_.push_constant("grid_to_world", grid.object_to_world);
display_grids_ps_.push_constant("world_to_grid", grid.world_to_object);

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@ -48,6 +48,10 @@ void LightProbeModule::sync_grid(const Object *ob, ObjectHandle &handle)
grid.dilation_threshold = lightprobe->grid_dilation_threshold;
grid.dilation_radius = lightprobe->grid_dilation_radius;
grid.intensity = lightprobe->intensity;
grid.viewport_display = lightprobe->flag & LIGHTPROBE_FLAG_SHOW_DATA;
grid.viewport_display_size = lightprobe->data_display_size;
/* Force reupload. */
inst_.irradiance_cache.bricks_free(grid.bricks);
}

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@ -51,6 +51,9 @@ struct IrradianceGrid : public LightProbe, IrradianceGridData {
float dilation_threshold;
float dilation_radius;
float intensity;
/** Display irradiance samples in the viewport. */
bool viewport_display;
float viewport_display_size;
};
struct ReflectionCube : public LightProbe {

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@ -15,12 +15,14 @@ using namespace blender::math;
void PlanarProbe::sync(const float4x4 &world_to_object,
float clipping_offset,
float influence_distance)
float influence_distance,
bool viewport_display)
{
this->plane_to_world = float4x4(world_to_object);
this->plane_to_world.z_axis() = normalize(this->plane_to_world.z_axis()) * influence_distance;
this->world_to_plane = invert(this->plane_to_world);
this->clipping_offset = clipping_offset;
this->viewport_display = viewport_display;
}
void PlanarProbe::set_view(const draw::View &view, int layer_id)
@ -59,6 +61,8 @@ void PlanarProbeModule::init()
if (assign_if_different(update_probes_, !probes_.is_empty())) {
instance_.sampling.reset();
}
do_display_draw_ = false;
}
void PlanarProbeModule::begin_sync()
@ -76,7 +80,10 @@ void PlanarProbeModule::sync_object(Object *ob, ObjectHandle &ob_handle)
}
PlanarProbe &probe = find_or_insert(ob_handle);
probe.sync(float4x4(ob->object_to_world), light_probe->clipsta, light_probe->distinf);
probe.sync(float4x4(ob->object_to_world),
light_probe->clipsta,
light_probe->distinf,
light_probe->flag & LIGHTPROBE_FLAG_SHOW_DATA);
probe.is_probe_used = true;
}
@ -108,7 +115,10 @@ void PlanarProbeModule::set_view(const draw::View &main_view, int2 main_view_ext
radiance_tx_.ensure_2d_array(GPU_R11F_G11F_B10F, extent, layer_count, usage);
depth_tx_.ensure_2d_array(GPU_DEPTH_COMPONENT32F, extent, layer_count, usage);
do_display_draw_ = DRW_state_draw_support() && num_probes > 0;
int resource_index = 0;
int display_index = 0;
for (PlanarProbe &probe : probes_.values()) {
if (resource_index == PLANAR_PROBES_MAX) {
break;
@ -131,6 +141,10 @@ void PlanarProbeModule::set_view(const draw::View &main_view, int2 main_view_ext
instance_.pipelines.planar.render(res.view, res.combined_fb, resource_index, extent);
if (do_display_draw_ && probe.viewport_display) {
display_data_buf_.get_or_resize(display_index++) = {probe.plane_to_world, resource_index};
}
resource_index++;
}
@ -139,6 +153,12 @@ void PlanarProbeModule::set_view(const draw::View &main_view, int2 main_view_ext
probe_planar_buf_[resource_index].layer_id = -1;
}
probe_planar_buf_.push_update();
do_display_draw_ = display_index > 0;
if (do_display_draw_) {
display_data_buf_.resize(display_index);
display_data_buf_.push_update();
}
}
PlanarProbe &PlanarProbeModule::find_or_insert(ObjectHandle &ob_handle)
@ -147,6 +167,24 @@ PlanarProbe &PlanarProbeModule::find_or_insert(ObjectHandle &ob_handle)
return planar_probe;
}
void PlanarProbeModule::viewport_draw(View &view, GPUFrameBuffer *view_fb)
{
if (!do_display_draw_) {
return;
}
viewport_display_ps_.init();
viewport_display_ps_.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
viewport_display_ps_.framebuffer_set(&view_fb);
viewport_display_ps_.shader_set(instance_.shaders.static_shader_get(DISPLAY_PROBE_PLANAR));
bind_resources(viewport_display_ps_);
viewport_display_ps_.bind_ssbo("display_data_buf", display_data_buf_);
viewport_display_ps_.draw_procedural(GPU_PRIM_TRIS, 1, display_data_buf_.size() * 6);
instance_.manager->submit(viewport_display_ps_, view);
}
/** \} */
} // namespace blender::eevee

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@ -36,9 +36,14 @@ struct PlanarProbe : ProbePlanarData {
int resource_index;
/* Pruning flag. */
bool is_probe_used = false;
/** Display a debug plane in the viewport. */
bool viewport_display = false;
public:
void sync(const float4x4 &world_to_object, float clipping_offset, float influence_distance);
void sync(const float4x4 &world_to_object,
float clipping_offset,
float influence_distance,
bool viewport_display);
/**
* Update the ProbePlanarData part of the struct.
@ -90,6 +95,11 @@ class PlanarProbeModule {
bool update_probes_ = false;
/** Viewport data display drawing. */
bool do_display_draw_ = false;
ProbePlanarDisplayDataBuf display_data_buf_;
PassSimple viewport_display_ps_ = {"PlanarProbeModule.Viewport Display"};
public:
PlanarProbeModule(Instance &instance) : instance_(instance) {}
@ -100,6 +110,8 @@ class PlanarProbeModule {
void set_view(const draw::View &main_view, int2 main_view_extent);
void viewport_draw(View &view, GPUFrameBuffer *view_fb);
template<typename PassType> void bind_resources(PassType &pass)
{
/* Disable filter to avoid interpolation with missing background. */

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@ -192,6 +192,8 @@ void ReflectionProbeModule::init()
pass.bind_texture("reflection_probes_tx", &probes_tx_);
pass.dispatch(int2(1, 1));
}
do_display_draw_ = false;
}
void ReflectionProbeModule::begin_sync()
@ -269,7 +271,7 @@ void ReflectionProbeModule::sync_object(Object *ob, ObjectHandle &ob_handle)
return;
}
ReflectionProbe &probe = probes_.lookup_or_add_cb(ob_handle.object_key.hash(), []() {
ReflectionProbe &probe = probes_.lookup_or_add_cb(ob_handle.object_key.hash(), [&]() {
ReflectionProbe probe = {};
probe.do_render = true;
probe.type = ReflectionProbe::Type::PROBE;
@ -315,6 +317,9 @@ void ReflectionProbeModule::sync_object(Object *ob, ObjectHandle &ob_handle)
probe.influence_scale = 1.0 / max_ff(1e-8f, influence_falloff);
probe.influence_bias = probe.influence_scale;
probe.parallax_distance = parallax_distance / influence_distance;
probe.viewport_display = light_probe.flag & LIGHTPROBE_FLAG_SHOW_DATA;
probe.viewport_display_size = light_probe.data_display_size;
}
ReflectionProbeAtlasCoordinate ReflectionProbeModule::find_empty_atlas_region(
@ -539,6 +544,22 @@ void ReflectionProbeModule::set_view(View & /*view*/)
}
data_buf_.push_update();
do_display_draw_ = DRW_state_draw_support() && probe_active.size() > 0;
if (do_display_draw_) {
int display_index = 0;
for (int i : probe_active.index_range()) {
if (probe_active[i]->viewport_display) {
display_data_buf_.get_or_resize(display_index++) = {
i, probe_active[i]->viewport_display_size};
}
}
do_display_draw_ = display_index > 0;
if (do_display_draw_) {
display_data_buf_.resize(display_index);
display_data_buf_.push_update();
}
}
/* Add one for world probe. */
reflection_probe_count_ = probe_active.size() + 1;
dispatch_probe_select_.x = divide_ceil_u(reflection_probe_count_,
@ -551,6 +572,24 @@ ReflectionProbeAtlasCoordinate ReflectionProbeModule::world_atlas_coord_get() co
return probes_.lookup(world_object_key_).atlas_coord;
}
void ReflectionProbeModule::viewport_draw(View &view, GPUFrameBuffer *view_fb)
{
if (!do_display_draw_) {
return;
}
viewport_display_ps_.init();
viewport_display_ps_.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
viewport_display_ps_.framebuffer_set(&view_fb);
viewport_display_ps_.shader_set(instance_.shaders.static_shader_get(DISPLAY_PROBE_REFLECTION));
bind_resources(viewport_display_ps_);
viewport_display_ps_.bind_ssbo("display_data_buf", display_data_buf_);
viewport_display_ps_.draw_procedural(GPU_PRIM_TRIS, 1, display_data_buf_.size() * 6);
instance_.manager->submit(viewport_display_ps_, view);
}
/** \} */
/* -------------------------------------------------------------------- */

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@ -53,6 +53,10 @@ struct ReflectionProbe : ReflectionProbeData {
*/
float2 clipping_distances;
/** Display debug spheres in the viewport. */
bool viewport_display;
float viewport_display_size;
ReflectionProbe()
{
this->atlas_coord.layer_subdivision = -1;
@ -123,6 +127,11 @@ class ReflectionProbeModule {
bool update_probes_next_sample_ = false;
bool update_probes_this_sample_ = false;
/** Viewport data display drawing. */
bool do_display_draw_ = false;
ReflectionProbeDisplayDataBuf display_data_buf_;
PassSimple viewport_display_ps_ = {"ReflectionProbeModule.Viewport Display"};
public:
ReflectionProbeModule(Instance &instance) : instance_(instance) {}
@ -133,6 +142,8 @@ class ReflectionProbeModule {
void sync_object(Object *ob, ObjectHandle &ob_handle);
void end_sync();
void viewport_draw(View &view, GPUFrameBuffer *view_fb);
template<typename PassType> void bind_resources(PassType &pass)
{
pass.bind_texture(REFLECTION_PROBE_TEX_SLOT, &probes_tx_);

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@ -120,6 +120,10 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_
return "eevee_debug_irradiance_grid";
case DISPLAY_PROBE_GRID:
return "eevee_display_probe_grid";
case DISPLAY_PROBE_REFLECTION:
return "eevee_display_probe_reflection";
case DISPLAY_PROBE_PLANAR:
return "eevee_display_probe_planar";
case DOF_BOKEH_LUT:
return "eevee_depth_of_field_bokeh_lut";
case DOF_DOWNSAMPLE:

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@ -41,6 +41,8 @@ enum eShaderType {
DEBUG_IRRADIANCE_GRID,
DISPLAY_PROBE_GRID,
DISPLAY_PROBE_REFLECTION,
DISPLAY_PROBE_PLANAR,
DOF_BOKEH_LUT,
DOF_DOWNSAMPLE,

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@ -1348,6 +1348,15 @@ struct ReflectionProbeData {
};
BLI_STATIC_ASSERT_ALIGN(ReflectionProbeData, 16)
/** Viewport Display Pass. */
struct ReflectionProbeDisplayData {
int probe_index;
float display_size;
float _pad0;
float _pad1;
};
BLI_STATIC_ASSERT_ALIGN(ReflectionProbeDisplayData, 16)
struct ProbePlanarData {
/** Matrices used to render the planar capture. */
float4x4 viewmat;
@ -1367,6 +1376,16 @@ struct ClipPlaneData {
};
BLI_STATIC_ASSERT_ALIGN(ClipPlaneData, 16)
/** Viewport Display Pass. */
struct ProbePlanarDisplayData {
float4x4 plane_to_world;
int probe_index;
float _pad0;
float _pad1;
float _pad2;
};
BLI_STATIC_ASSERT_ALIGN(ProbePlanarDisplayData, 16)
/** \} */
/* -------------------------------------------------------------------- */
@ -1484,7 +1503,9 @@ using RayTraceTileBuf = draw::StorageArrayBuffer<uint, 1024, true>;
using SubsurfaceTileBuf = RayTraceTileBuf;
using ReflectionProbeDataBuf =
draw::UniformArrayBuffer<ReflectionProbeData, REFLECTION_PROBES_MAX>;
using ReflectionProbeDisplayDataBuf = draw::StorageArrayBuffer<ReflectionProbeDisplayData>;
using ProbePlanarDataBuf = draw::UniformArrayBuffer<ProbePlanarData, PLANAR_PROBES_MAX>;
using ProbePlanarDisplayDataBuf = draw::StorageArrayBuffer<ProbePlanarDisplayData>;
using SamplingDataBuf = draw::StorageBuffer<SamplingData>;
using ShadowStatisticsBuf = draw::StorageBuffer<ShadowStatistics>;
using ShadowPagesInfoDataBuf = draw::StorageBuffer<ShadowPagesInfoData>;

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@ -150,6 +150,8 @@ void ShadingView::render()
inst_.hiz_buffer.debug_draw(render_view_new_, combined_fb_);
inst_.shadows.debug_draw(render_view_new_, combined_fb_);
inst_.irradiance_cache.viewport_draw(render_view_new_, combined_fb_);
inst_.reflection_probes.viewport_draw(render_view_new_, combined_fb_);
inst_.planar_probes.viewport_draw(render_view_new_, combined_fb_);
inst_.ambient_occlusion.render_pass(render_view_new_);

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@ -0,0 +1,10 @@
/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
void main()
{
vec2 uv = gl_FragCoord.xy / textureSize(planar_radiance_tx, 0).xy;
out_color = texture(planar_radiance_tx, vec3(uv, probe_index));
out_color.a = 0.0;
}

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@ -0,0 +1,30 @@
/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(gpu_shader_math_matrix_lib.glsl)
#pragma BLENDER_REQUIRE(draw_view_lib.glsl)
void main()
{
/* Constant array moved inside function scope.
* Minimizes local register allocation in MSL. */
const vec2 pos[6] = vec2[6](vec2(-1.0, -1.0),
vec2(1.0, -1.0),
vec2(-1.0, 1.0),
vec2(1.0, -1.0),
vec2(1.0, 1.0),
vec2(-1.0, 1.0));
vec2 lP = pos[gl_VertexID % 6];
int display_index = gl_VertexID / 6;
probe_index = display_data_buf[display_index].probe_index;
vec3 P = transform_point(display_data_buf[display_index].plane_to_world, vec3(lP, 0.0));
gl_Position = drw_point_world_to_homogenous(P);
/* Small bias to let the icon draw without Z-fighting. */
gl_Position.z += 0.0001;
}

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@ -0,0 +1,23 @@
/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(draw_view_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_reflection_probe_lib.glsl)
void main()
{
float dist_sqr = dot(lP, lP);
/* Discard outside the circle. */
if (dist_sqr > 1.0) {
discard;
return;
}
vec3 vN = vec3(lP, sqrt(max(0.0, 1.0 - dist_sqr)));
vec3 N = drw_normal_view_to_world(vN);
out_color = reflection_probes_sample(N, 0, reflection_probe_buf[probe_index].atlas_coord);
out_color.a = 0.0;
}

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@ -0,0 +1,34 @@
/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(draw_view_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_lightprobe_lib.glsl)
void main()
{
/* Constant array moved inside function scope.
* Minimizes local register allocation in MSL. */
const vec2 pos[6] = vec2[6](vec2(-1.0, -1.0),
vec2(1.0, -1.0),
vec2(-1.0, 1.0),
vec2(1.0, -1.0),
vec2(1.0, 1.0),
vec2(-1.0, 1.0));
lP = pos[gl_VertexID % 6];
int display_index = gl_VertexID / 6;
probe_index = display_data_buf[display_index].probe_index;
float sphere_radius = display_data_buf[display_index].display_size;
vec3 ws_probe_pos = reflection_probe_buf[probe_index].location;
vec3 vs_offset = vec3(lP, 0.0) * sphere_radius;
vec3 vP = drw_point_world_to_view(ws_probe_pos) + vs_offset;
gl_Position = drw_point_view_to_homogenous(vP);
/* Small bias to let the icon draw without Z-fighting. */
gl_Position.z += 0.0001;
}

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@ -50,4 +50,28 @@ GPU_SHADER_CREATE_INFO(eevee_reflection_probe_select)
.compute_source("eevee_reflection_probe_select_comp.glsl")
.do_static_compilation(true);
GPU_SHADER_INTERFACE_INFO(eevee_display_probe_reflection_iface, "")
.smooth(Type::VEC2, "lP")
.flat(Type::INT, "probe_index");
GPU_SHADER_CREATE_INFO(eevee_display_probe_reflection)
.additional_info("eevee_shared", "draw_view", "eevee_reflection_probe_data")
.storage_buf(0, Qualifier::READ, "ReflectionProbeDisplayData", "display_data_buf[]")
.vertex_source("eevee_display_probe_reflection_vert.glsl")
.vertex_out(eevee_display_probe_reflection_iface)
.fragment_source("eevee_display_probe_reflection_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.do_static_compilation(true);
GPU_SHADER_INTERFACE_INFO(eevee_display_probe_planar_iface, "").flat(Type::INT, "probe_index");
GPU_SHADER_CREATE_INFO(eevee_display_probe_planar)
.additional_info("eevee_shared", "draw_view", "eevee_lightprobe_planar_data")
.storage_buf(0, Qualifier::READ, "ProbePlanarDisplayData", "display_data_buf[]")
.vertex_source("eevee_display_probe_planar_vert.glsl")
.vertex_out(eevee_display_probe_planar_iface)
.fragment_source("eevee_display_probe_planar_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.do_static_compilation(true);
/** \} */

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@ -42,6 +42,7 @@
.intensity = 1.0f, \
.flag = LIGHTPROBE_FLAG_SHOW_INFLUENCE, \
.grid_flag = LIGHTPROBE_GRID_CAPTURE_INDIRECT | LIGHTPROBE_GRID_CAPTURE_EMISSION, \
.data_display_size = 0.1f, \
}
/** \} */

View File

@ -77,6 +77,10 @@ typedef struct LightProbe {
/** Object visibility group, inclusive or exclusive. */
struct Collection *visibility_grp;
/** LIGHTPROBE_FLAG_SHOW_DATA display size. */
float data_display_size;
char _pad1[4];
} LightProbe;
/* Probe->type */

View File

@ -316,9 +316,25 @@ static void rna_def_lightprobe(BlenderRNA *brna)
/* Data preview */
prop = RNA_def_property(srna, "show_data", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "flag", LIGHTPROBE_FLAG_SHOW_DATA);
RNA_def_property_ui_text(prop,
"Show Preview Plane",
"Show captured lighting data into the 3D view for debugging purpose");
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(
prop, "Display Data (Deprecated)", "Deprecated, use use_data_display instead");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, NC_MATERIAL | ND_SHADING, nullptr);
prop = RNA_def_property(srna, "use_data_display", PROP_BOOLEAN, PROP_NONE);

The naming is confusing. Could be interpreted that it shows the size.

I'm tempted to rename the show_data to use_data_display. Then this property would become data_display_size which would avoid this confusion.

The naming is confusing. Could be interpreted that it shows the size. I'm tempted to rename the `show_data` to `use_data_display`. Then this property would become `data_display_size` which would avoid this confusion.

I would go with show_data_display_size, to avoid breaking the Python API.

I would go with `show_data_display_size`, to avoid breaking the Python API.

Like I said in another task, we can keep the old name in the RNA for compatibility reason and add a deprecation warning in the property description. The new property would just be an alias.

Like I said in another task, we can keep the old name in the RNA for compatibility reason and add a deprecation warning in the property description. The new property would just be an alias.
RNA_def_property_boolean_sdna(prop, nullptr, "flag", LIGHTPROBE_FLAG_SHOW_DATA);
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(
prop, "Display Data", "Display sampled data in the viewport to debug captured light");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, NC_MATERIAL | ND_SHADING, nullptr);
prop = RNA_def_property(srna, "data_display_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "data_display_size");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 1.0f, 1, 3);
RNA_def_property_ui_text(prop, "Display Data Size", "Viewport display size of the sampled data");
RNA_def_property_update(prop, NC_MATERIAL | ND_SHADING, nullptr);
/* common */

View File

@ -7597,37 +7597,40 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 1.0f, 8.0f);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
prop = RNA_def_property(srna, "gi_show_irradiance", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "flag", SCE_EEVEE_SHOW_IRRADIANCE);
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(
prop, "Show Irradiance Cache", "Display irradiance samples in the viewport");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
/* TODO(Miguel Pozo): Remove once EEVEE is fully replaced. */
{
prop = RNA_def_property(srna, "gi_show_irradiance", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "flag", SCE_EEVEE_SHOW_IRRADIANCE);
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(
prop, "Show Irradiance Cache", "Display irradiance samples in the viewport");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
prop = RNA_def_property(srna, "gi_show_cubemaps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "flag", SCE_EEVEE_SHOW_CUBEMAPS);
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(
prop, "Show Cubemap Cache", "Display captured cubemaps in the viewport");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
prop = RNA_def_property(srna, "gi_show_cubemaps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "flag", SCE_EEVEE_SHOW_CUBEMAPS);
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(
prop, "Show Cubemap Cache", "Display captured cubemaps in the viewport");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
prop = RNA_def_property(srna, "gi_irradiance_display_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "gi_irradiance_draw_size");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 1.0f, 1, 3);
RNA_def_property_ui_text(prop,
"Irradiance Display Size",
"Size of the irradiance sample spheres to debug captured light");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
prop = RNA_def_property(srna, "gi_irradiance_display_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "gi_irradiance_draw_size");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 1.0f, 1, 3);
RNA_def_property_ui_text(prop,
"Irradiance Display Size",
"Size of the irradiance sample spheres to debug captured light");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
prop = RNA_def_property(srna, "gi_cubemap_display_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "gi_cubemap_draw_size");
RNA_def_property_range(prop, 0.05f, 10.0f);
RNA_def_property_ui_text(
prop, "Cubemap Display Size", "Size of the cubemap spheres to debug captured light");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
prop = RNA_def_property(srna, "gi_cubemap_display_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "gi_cubemap_draw_size");
RNA_def_property_range(prop, 0.05f, 10.0f);
RNA_def_property_ui_text(
prop, "Cubemap Display Size", "Size of the cubemap spheres to debug captured light");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, nullptr);
}
prop = RNA_def_property(srna, "gi_auto_bake", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, nullptr, "flag", SCE_EEVEE_GI_AUTOBAKE);