Martijn Versteegh
70fe1cf394
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2024-01-19 13:18:25 +01:00
Martijn Versteegh
3808b30201
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2024-01-19 13:10:13 +01:00
Martijn Versteegh
3235cf4a1f
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2024-01-18 13:32:11 +01:00
Martijn Versteegh
b9c818c86e
make format
2024-01-18 13:28:17 +01:00
Martijn Versteegh
f7b37f6d3f
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
buildbot/vexp-code-patch-lint Build done.
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buildbot/vexp-code-patch-linux-x86_64 Build done.
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buildbot/vexp-code-patch-darwin-arm64 Build done.
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buildbot/vexp-code-patch-windows-amd64 Build done.
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buildbot/vexp-code-patch-darwin-x86_64 Build done.
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buildbot/vexp-code-patch-coordinator Build done.
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2024-01-17 19:32:08 +01:00
Martijn Versteegh
22780f3acd
add initfunc for cmp_map_uv node
2024-01-17 19:21:38 +01:00
Martijn Versteegh
8ce7e22f57
-Show filter type first
...
-Don't use mipmapping and anisotropic filtering for the nearest_neighbour case.
-Take out unneeded 'private;'
2024-01-17 19:11:09 +01:00
Martijn Versteegh
48d2e08c0a
Remove obsolete comments.
2024-01-17 18:39:28 +01:00
Martijn Versteegh
079d7a4b0c
bump subversion
2024-01-12 23:01:55 +01:00
Martijn Versteegh
2d808aed63
Add versioning code
2024-01-12 14:45:27 +01:00
Martijn Versteegh
ad8afc397d
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2024-01-12 10:55:50 +01:00
Martijn Versteegh
5e8e40e25f
Add more filtering options to the enum in preparation for adding them at a later stage.
2023-12-28 11:43:56 +01:00
Martijn Versteegh
a014eb52ca
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2023-12-28 10:54:13 +01:00
Martijn Versteegh
cb10e7d5e0
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
buildbot/vexp-code-patch-lint Build done.
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buildbot/vexp-code-patch-darwin-x86_64 Build done.
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buildbot/vexp-code-patch-darwin-arm64 Build done.
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buildbot/vexp-code-patch-linux-x86_64 Build done.
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buildbot/vexp-code-patch-windows-amd64 Build done.
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buildbot/vexp-code-patch-coordinator Build done.
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2023-12-22 12:16:27 +01:00
Martijn Versteegh
5cdcdcae0e
Some renaming of functions/enum values. Comment++
2023-12-22 12:09:12 +01:00
Martijn Versteegh
1b9b2a703f
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2023-12-22 00:11:02 +01:00
Martijn Versteegh
9a80e3d2f2
Cleanup: make format
2023-12-21 23:02:33 +01:00
Martijn Versteegh
4f3337722b
Use an enum instead of a bool for the node UI
2023-12-21 22:53:55 +01:00
Martijn Versteegh
20d9a4106c
More clear naming of shader file
2023-12-21 22:53:25 +01:00
Martijn Versteegh
9aa3c8ec33
Create get_shader_name() function and compare custom2 value with enum value instead of 0
2023-12-21 16:01:21 +01:00
Martijn Versteegh
74a0344d12
Merge shader infos
2023-12-21 15:51:11 +01:00
Martijn Versteegh
154d0c555e
Add comment.
2023-12-21 15:30:16 +01:00
Martijn Versteegh
3aeade5c35
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2023-12-21 15:29:27 +01:00
Martijn Versteegh
2cf8c24225
Implement nearestneighbour for fullframe as well
2023-12-20 00:38:16 +01:00
Martijn Versteegh
a95c1b541e
Better naming of the CMPNodeMapUVFiltering enum
2023-12-20 00:37:53 +01:00
Martijn Versteegh
1d35ea89fc
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2023-12-08 16:45:24 +01:00
Martijn Versteegh
ea814d5b5a
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2023-11-22 12:28:07 +01:00
Martijn Versteegh
1ce6a1a4c0
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2023-11-18 22:39:26 +01:00
Martijn Versteegh
2e6c105cdb
Cleanup: make format
2023-11-18 17:56:27 +01:00
Martijn Versteegh
1c2867124b
Display the nearest_neighbour option as a bool
2023-11-18 17:36:31 +01:00
Martijn Versteegh
2cd6bf51dd
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
2023-11-18 15:01:40 +01:00
Martijn Versteegh
958db263e6
Add a nearest neighbour sampling mode to the compositor MapUV node.
...
By default the MapUV node does anisotropic filtering, but this interferes
with some (NPR) workflows, for example when you generate to UV coordinates
to use a separate image as a LUT, or for pixel based distortions.
2023-11-18 14:31:03 +01:00