Compositor: UI: better node visibility for default node tree #115439
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@ -593,12 +593,12 @@ void ED_node_composit_default(const bContext *C, Scene *sce)
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sce->nodetree->render_quality = NTREE_QUALITY_HIGH;
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bNode *out = nodeAddStaticNode(C, sce->nodetree, CMP_NODE_COMPOSITE);
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out->locx = 300.0f;
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out->locy = 400.0f;
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out->locx = 200.0f;
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out->locy = 200.0f;
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bNode *in = nodeAddStaticNode(C, sce->nodetree, CMP_NODE_R_LAYERS);
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in->locx = 10.0f;
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in->locy = 400.0f;
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in->locx = -200.0f;
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in->locy = 200.0f;
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nodeSetActive(sce->nodetree, in);
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/* Links from color to color. */
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