Fix: 3D Viewport header missing update changing paintslots #115802
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@ -1610,6 +1610,12 @@ static void view3d_header_region_listener(const wmRegionListenerParams *params)
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ED_region_tag_redraw(region);
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}
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break;
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case NC_MATERIAL:
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/* For the canvas picker. */
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if (wmn->data == ND_SHADING_LINKS) {
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ED_region_tag_redraw(region);
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}
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break;
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}
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/* From top-bar, which ones are needed? split per header? */
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