Fix #116435: Rotate Vector node on a link connects wrong sockets #116550
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@ -11,7 +11,7 @@ namespace blender::nodes::node_fn_rotate_vector_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Vector>("Vector");
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b.add_input<decl::Vector>("Vector").is_default_link_socket();
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b.add_input<decl::Rotation>("Rotation");
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b.add_output<decl::Vector>("Vector");
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};
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