Image Editor Vectorscope Improvement #116974
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@ -1038,7 +1038,7 @@ void ui_draw_but_VECTORSCOPE(ARegion * /*region*/,
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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/* circles */
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const int increment = 15;
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const int increment = 6;
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const int num_points = int(360 / increment);
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const float r = 0.5f;
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@ -1104,7 +1104,7 @@ void ui_draw_but_VECTORSCOPE(ARegion * /*region*/,
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if (scopes->ok && scopes->vecscope != nullptr) {
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/* pixel point cloud */
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GPU_blend(GPU_BLEND_ALPHA);
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GPU_point_size(5.0);
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GPU_point_size(1.0);
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GPU_matrix_push();
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GPU_matrix_translate_2f(centerx, centery);
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