Anim: Change text for keyframe with keyingset operator #117508
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@ -2772,9 +2772,9 @@ class VIEW3D_MT_object_animation(Menu):
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layout = self.layout
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layout.operator("anim.keyframe_insert", text="Insert Keyframe")
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layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe with Keying Set").always_prompt = True
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layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframes...")
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layout.operator("anim.keyframe_clear_v3d", text="Clear Keyframes...")
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layout.operator("anim.keyframe_insert_menu", text="Apply Keying Set").always_prompt = True
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layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
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layout.separator()
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@ -3037,7 +3037,7 @@ class VIEW3D_MT_object_context_menu(Menu):
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layout.separator()
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layout.operator("anim.keyframe_insert", text="Insert Keyframe")
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layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe with Keying Set").always_prompt = True
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layout.operator("anim.keyframe_insert_menu", text="Apply Keying Set").always_prompt = True
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layout.separator()
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@ -4155,7 +4155,7 @@ class VIEW3D_MT_pose_context_menu(Menu):
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("anim.keyframe_insert", text="Insert Keyframe")
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layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe with Keying Set").always_prompt = True
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layout.operator("anim.keyframe_insert_menu", text="Apply Keying Set").always_prompt = True
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layout.separator()
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@ -503,8 +503,7 @@ void ANIM_OT_keyframe_insert_menu(wmOperatorType *ot)
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/* identifiers */
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ot->name = "Insert Keyframe Menu";
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ot->idname = "ANIM_OT_keyframe_insert_menu";
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ot->description =
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"Insert Keyframes for specified Keying Set, with menu of available Keying Sets if undefined";
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ot->description = "Insert Keyframes by applying the specified Keying Set";
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/* callbacks */
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ot->invoke = insert_key_menu_invoke;
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Reference in New Issue
(pedantic)
Seems like we're a little across the board with capitalizing "Keying Set". Should "Keyframes" also be capital here?
thanks for catching that right away. Definitely not pedantic