UI: Add visual toggle for global automasking #117649
@ -949,7 +949,7 @@ class VIEW3D_HT_header(Header):
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layout.popover(
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panel="VIEW3D_PT_gpencil_sculpt_automasking",
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text="",
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icon='MOD_MASK',
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icon=VIEW3D_HT_header._gpencil_sculpt_automasking_icon(tool_settings.gpencil_sculpt)
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)
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elif object_mode == 'SCULPT':
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@ -975,7 +975,7 @@ class VIEW3D_HT_header(Header):
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layout.popover(
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panel="VIEW3D_PT_sculpt_automasking",
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text="",
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icon='MOD_MASK',
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icon=VIEW3D_HT_header._sculpt_automasking_icon(tool_settings.sculpt)
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)
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elif object_mode == 'VERTEX_PAINT':
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@ -1080,6 +1080,29 @@ class VIEW3D_HT_header(Header):
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# sub.enabled = shading.type != 'RENDERED'
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sub.popover(panel="VIEW3D_PT_shading", text="")
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@staticmethod
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def _sculpt_automasking_icon(sculpt):
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automask_enabled = (sculpt.use_automasking_topology or
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sculpt.use_automasking_face_sets or
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sculpt.use_automasking_boundary_edges or
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sculpt.use_automasking_boundary_face_sets or
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sculpt.use_automasking_cavity or
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sculpt.use_automasking_cavity_inverted or
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sculpt.use_automasking_start_normal or
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sculpt.use_automasking_view_normal)
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return "CLIPUV_DEHLT" if automask_enabled else "CLIPUV_HLT"
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@staticmethod
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def _gpencil_sculpt_automasking_icon(gpencil_sculpt):
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automask_enabled = (gpencil_sculpt.use_automasking_stroke or
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gpencil_sculpt.use_automasking_layer_stroke or
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gpencil_sculpt.use_automasking_material_stroke or
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gpencil_sculpt.use_automasking_material_active or
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gpencil_sculpt.use_automasking_layer_active)
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return "CLIPUV_DEHLT" if automask_enabled else "CLIPUV_HLT"
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class VIEW3D_MT_editor_menus(Menu):
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bl_label = ""
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