EEVEE-Next: Voronoi colors are pure emissive #118497

Merged
Jeroen Bakker merged 1 commits from Jeroen-Bakker/blender:eevee-next/voronoi-alpha into main 2024-02-21 11:32:39 +01:00
1 changed files with 12 additions and 12 deletions

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@ -63,7 +63,7 @@ void node_tex_voronoi_f1_1d(vec3 coord,
params.max_distance = 0.5 + 0.5 * params.randomness;
VoronoiOutput Output = fractal_voronoi_x_fx(params, w);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outW = Output.Position.w;
}
@ -93,7 +93,7 @@ void node_tex_voronoi_smooth_f1_1d(vec3 coord,
params.max_distance = 0.5 + 0.5 * params.randomness;
VoronoiOutput Output = fractal_voronoi_x_fx(params, w);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outW = Output.Position.w;
}
@ -123,7 +123,7 @@ void node_tex_voronoi_f2_1d(vec3 coord,
params.max_distance = (0.5 + 0.5 * params.randomness) * 2.0;
VoronoiOutput Output = fractal_voronoi_x_fx(params, w);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outW = Output.Position.w;
}
@ -208,7 +208,7 @@ void node_tex_voronoi_f1_2d(vec3 coord,
params.max_distance = voronoi_distance(vec2(0.0), vec2(0.5 + 0.5 * params.randomness), params);
VoronoiOutput Output = fractal_voronoi_x_fx(params, coord.xy);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
}
@ -238,7 +238,7 @@ void node_tex_voronoi_smooth_f1_2d(vec3 coord,
params.max_distance = voronoi_distance(vec2(0.0), vec2(0.5 + 0.5 * params.randomness), params);
VoronoiOutput Output = fractal_voronoi_x_fx(params, coord.xy);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
}
@ -269,7 +269,7 @@ void node_tex_voronoi_f2_2d(vec3 coord,
2.0;
VoronoiOutput Output = fractal_voronoi_x_fx(params, coord.xy);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
}
@ -354,7 +354,7 @@ void node_tex_voronoi_f1_3d(vec3 coord,
params.max_distance = voronoi_distance(vec3(0.0), vec3(0.5 + 0.5 * params.randomness), params);
VoronoiOutput Output = fractal_voronoi_x_fx(params, coord);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
}
@ -384,7 +384,7 @@ void node_tex_voronoi_smooth_f1_3d(vec3 coord,
params.max_distance = voronoi_distance(vec3(0.0), vec3(0.5 + 0.5 * params.randomness), params);
VoronoiOutput Output = fractal_voronoi_x_fx(params, coord);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
}
@ -415,7 +415,7 @@ void node_tex_voronoi_f2_3d(vec3 coord,
2.0;
VoronoiOutput Output = fractal_voronoi_x_fx(params, coord);
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
}
@ -501,7 +501,7 @@ void node_tex_voronoi_f1_4d(vec3 coord,
params.max_distance = voronoi_distance(vec4(0.0), vec4(0.5 + 0.5 * params.randomness), params);
VoronoiOutput Output = fractal_voronoi_x_fx(params, vec4(coord, w));
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
outW = Output.Position.w;
}
@ -533,7 +533,7 @@ void node_tex_voronoi_smooth_f1_4d(vec3 coord,
params.max_distance = voronoi_distance(vec4(0.0), vec4(0.5 + 0.5 * params.randomness), params);
VoronoiOutput Output = fractal_voronoi_x_fx(params, vec4(coord, w));
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
outW = Output.Position.w;
}
@ -566,7 +566,7 @@ void node_tex_voronoi_f2_4d(vec3 coord,
2.0;
VoronoiOutput Output = fractal_voronoi_x_fx(params, vec4(coord, w));
outDistance = Output.Distance;
outColor.xyz = Output.Color;
outColor = vec4(Output.Color, 1.0);
outPosition = Output.Position.xyz;
outW = Output.Position.w;
}