Geometry Nodes: Add Align Rotation to Vector node #118565

Merged
Hans Goudey merged 9 commits from HooglyBoogly/blender:geometry-nodes-align-rotation-to-vector into main 2024-04-30 15:52:22 +02:00

9 Commits

Author SHA1 Message Date
8c2dbba392 Use Z axis by default 2024-04-30 09:49:52 -04:00
4c02c147fe Merge branch 'main' into geometry-nodes-align-rotation-to-vector 2024-04-30 09:09:22 -04:00
a2b3997199 Merge branch 'main' into geometry-nodes-align-rotation-to-vector 2024-04-26 11:54:43 -04:00
2c1e222f02 Merge branch 'main' into geometry-nodes-align-rotation-to-vector 2024-04-22 18:27:24 +02:00
1b04a9f4f3 Various fixes 2024-02-22 12:41:44 -05:00
0a1255e905 Merge branch 'main' into geometry-nodes-align-rotation-to-vector 2024-02-22 11:21:44 -05:00
a94a1c0748 Experiment with avoiding intermediate matrices 2024-02-21 11:42:22 -05:00
8d326d6159 Merge branch 'main' into geometry-nodes-align-rotation-to-vector 2024-02-21 11:35:17 -05:00
40b640d08a Geometry Nodes: Add Align Rotation to Vector node
A version of "Align Euler to Vector" with the rotation socket
instead of the vector Euler socket. Other than that, and a few
cleanups to use newer math functions, the node is the same.

The old node is just "Deprecated" for now. We could remove
it with versioning, but we can also wait to do that.
2024-02-21 08:56:35 -05:00