WIP: Fix #116458: Added decay factor for flattening brushes. #118699
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@ -23,9 +23,9 @@ typedef struct GPUShaderCreateInfo GPUShaderCreateInfo;
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/** Opaque type hiding #blender::gpu::Shader */
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typedef struct GPUShader GPUShader;
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/* Hardware limit is 16. Position and Normal attributes are always needed, so we reduce them to 14.
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/* Hardware limit is 16. Position attribute is always needed so we reduce to 15.
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* This makes sure the GPUVertexFormat name buffer does not overflow. */
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#define GPU_MAX_ATTR 14
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#define GPU_MAX_ATTR 15
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/* Determined by the maximum uniform buffer size divided by chunk size. */
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#define GPU_MAX_UNIFORM_ATTR 8
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