WIP: Fix #116458: Added decay factor for flattening brushes. #118699

Draft
Raul Fernandez Hernandez wants to merge 87 commits from farsthary/blender:Fix-#116458-Sculpt-Clay-strip-sculpts-on-back-face-when-front-face-only-is-turned-on into blender-v4.1-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

87 Commits

Author SHA1 Message Date
Raul Fernandez Hernandez 2109ac974b tweak
buildbot/vexp-code-patch-lint Build done. Details
buildbot/vexp-code-patch-darwin-arm64 Build done. Details
buildbot/vexp-code-patch-darwin-x86_64 Build done. Details
buildbot/vexp-code-patch-linux-x86_64 Build done. Details
buildbot/vexp-code-patch-windows-amd64 Build done. Details
buildbot/vexp-code-patch-coordinator Build done. Details
2024-03-04 10:30:02 -05:00
Raul Fernandez Hernandez ed2d52cd42 feedback 2024-03-04 01:00:46 -05:00
Raul Fernandez Hernandez dafff55df0 wip 2024-03-03 17:22:20 -05:00
Raul Fernandez Hernandez 276d3c04b6 wip 2024-03-03 16:46:01 -05:00
Raul Fernandez Hernandez 8aacdbdbf8 Merge branch 'blender-v4.1-release' into Fix-#116458-Sculpt-Clay-strip-sculpts-on-back-face-when-front-face-only-is-turned-on 2024-03-01 18:33:27 -05:00
Raul Fernandez Hernandez 428eea1783 wip 2024-03-01 18:30:45 -05:00
Philipp Oeser ae91868f12 Fix #102860: crash importing a certain dae (collada) file
There seems to not be a strict rule to only have armatures as parents to
single bones, apparently collada files can also be set up to have mesh
parents for bones. As a consequence, the collada importer
`joint_parent_map` is not safe to fetch objects from and assume their
data can be cast to `bArmature`.

Ultimately, the `joint_parent_map` needs to be looked at again, this
patch just avoids a crash in this scenario (so no such joints will be
iported). Still better than crashing I guess.

Pull Request: #118751
2024-03-01 12:36:56 -05:00
Sybren A. Stüvel c431d03d12 Fix #118878: Anim: pinned bone custom properties not visible in edit-mode
Use `context.edit_bone` when available. This also properly accounts for
pinning of the armature.
2024-03-01 12:36:56 -05:00
Bastien Montagne 296a1eee89 Fix #117795: Add a validation pass on embedded liboverrides.
One of the consequences of the mistake in 3fcf535d2e (fixed in previous
commit), was that the more recent `LIB_EMBEDDED_DATA_LIB_OVERRIDE` ID
flag could be wrongly set in some nodetrees from pre-2.76 blendfiles.

This commit adds a check that embedded IDs flagged with
`LIB_EMBEDDED_DATA_LIB_OVERRIDE` are actually embedded IDs of a
liboverride.

Pull Request: #118921
2024-03-01 12:36:56 -05:00
Bastien Montagne bc8bca0ba4 Fix #117795: Refactor code from 9 years ago forgot to cleanup flags of embedded IDs.
In 3fcf535d2e, the `ID.flag` data was split, keeping persisten flags in
`ID.flag`, and moving runtime ones into a new `ID.tag` data.

Some versionning code was then added to cleanup the existing `ID.flag`
on file read, but embedded IDs (root node trees only, back then) are not
stored in Main data-base, and were skipped.

Note that this fixes the conversion of older (2.76.4 and older) files.
There is no reliable way to cleanup files opened and saved from more
recent versions of Blender unfortunately.
2024-03-01 12:36:56 -05:00
Campbell Barton 4ed575368b Cleanup: undefined defined variable warnings with CMake 2024-03-01 12:36:56 -05:00
Campbell Barton caeeddb21f Build: forward SDL defines to audaspace
audaspace used undefined SDL library & include variables.
2024-03-01 12:36:56 -05:00
Germano Cavalcante 0ba0a0963f Fix #118906: conflict with alt hotkey in Vert and Edge Slide operators
This 'alt' hotkey is captured in the modal map
`TFM_MODAL_PASSTHROUGH_NAVIGATE` in order to appear in the header.
But this modal map is not necessary.
2024-03-01 12:36:56 -05:00
Campbell Barton 115365a0c8 Fix #98491: Crashes with node view operators running without a region
Add poll functions that check for an active region when running
operators that require a region.
2024-03-01 12:36:56 -05:00
Campbell Barton 8ed0cfdbb5 Fix crashes running console operations without an active region
Some console operations checked for this but many didn't.

Addresses issues raised in #98491.
2024-03-01 12:36:56 -05:00
Campbell Barton 2e9789c509 Fix #116844: Transform -> Move shows mouse button shortcut
The order key-maps are stored changed in [0], causing the mouse button
shortcut to be shown instead of the "G" key.

[0]: d7558a243c
2024-03-01 12:36:56 -05:00
Campbell Barton aff59a5ced Unbreak build with WITH_IMAGE_OPENEXR disabled on macOS/ARM
[0] was meant to resolve this but the include is still needed event
when OPENEXR is disabled.

[0]: a39c16270c
2024-03-01 12:36:56 -05:00
Brecht Van Lommel e5372ce60b Fix #118514: Cycles MetalRT crash with empty scene
Pull Request: #118907
2024-03-01 12:36:55 -05:00
Brecht Van Lommel fcce9f9538 Fix #101227: Crash and other issues with non-multiview multipart EXR
Some software stores passes or layers as parts. This case was not
supported by the OpenEXR reader yet.

Pull Request: #118867
2024-03-01 12:36:55 -05:00
Brecht Van Lommel 96d14f548f Fix #117485: Crash rendering motion blur with changing curve count
This is not supported so there can be artifacts, but it should not
crash.

Pull Request: #118859
2024-03-01 12:36:55 -05:00
Alaska d3856afe2a Fix: Cycles HIP incorrect rendering of clip image textures
This was fixed in the driver quite a while ago:
https://github.com/ROCm/HIP/pull/2229

Ref: #91571
Pull Request: #118540
2024-03-01 12:36:55 -05:00
Alaska 2d10043636 Cycles: Improve reporting of HIP texture allocation failures
HIP fails to allocate textures, typically when they are too large.
This commit lets the user know what might be causing the issue
rather than providing a confusing internal error message.

Pull Request: #118239
2024-03-01 12:36:55 -05:00
Jacques Lucke 9a784f2778 Fix: cut off quaternion text overlay 2024-03-01 12:36:55 -05:00
Sebastian Parborg 05c3500d25 Fix: Dropping sound/image/movieclip IDs into the VSE would not work as expected
The drop location would not be set correctly as we returned early if and
ID was dropped.
2024-03-01 12:36:55 -05:00
Campbell Barton 16af1daf4f Fix assert with temporary directories beginning with "//"
- Skip leading forward slashes when setting the temp directory.
- Add a utility function to set the temporary directory
  which is used for the user preferences & environment variables.

This issue was raised by #95411 where "//" resolves to "/",
then asserts when passed to Blender's file-system functions.
However the crash referenced in this report looks to be caused
by Collada failing to write to the temporary directory which
can be handled separately.

Ref !118872
2024-03-01 12:36:55 -05:00
Christoph Lendenfeld e0b5af2201 Fix #97202: Channels of animation editors disappearing when applying filters
The issue is that when applying filters, the list of channels shrink, but the `View2D` isn't updated accordingly.
When you move the viewport, the channels would jump back into view but not before.

The total height of the channel stack is computed every frame,
and the issue is fixed by calling the `UI_view2d_curRect_clamp_y` after that.

Since this has to be done before `UI_view2d_view_ortho` is called, I had to extract
the height calculations into the caller function.
I thought about making a generic function for all 3 editors but they were too different
to meaningfully do that.

I removed the fix that stopped the channels going off screen when using the cursor to scroll,
since the new logic already does that.

Note: while the report only mentions the Dope Sheet, this fix is applied to
the Graph Editor and NLA editor as well since they had the same issues. This PR fixes them all.

Also fixes #46649

Pull Request: #118006
2024-03-01 12:36:55 -05:00
Campbell Barton e770c8df18 Weight Paint: expose all pose mode selection tools
Pose-mode selection tools (box, lasso & circle select) now support
pose-mode when weight-painting.

Changes to the key-map [0] caused a regression where it was no longer
possible to select multiple bones because Shift-LMB is now used for
painting. The report #114981 proposes to support pose selection tools
in weight paint mode.

Note that in [1] added the tweak tool, this completes the change by
supporting other tools & fixing W-key shortcut access.

Resolves #114981.

[0]: 6de6d7267f
[1]: edcac1f48b
2024-03-01 12:36:55 -05:00
Campbell Barton 02c3be98c2 Fix pose-mode lasso select failing with multiple objects
When detecting pose-bone visibility lasso select used the same
armature for all pose bone checks. This caused the PBONE_VISIBLE
to return invalid results.

Simplify the logic by calling ED_view3d_viewcontext_init_object in the
outer loop.
2024-03-01 12:36:55 -05:00
Campbell Barton 5814127b17 Fixes for operator preset cleanup utility
Various fixes to operator preset cleanup:

- Only remove properties that match exactly the properties to exclude
  exactly (taking word boundaries into account).
- When the preset path doesn't exist, don't construct paths relative
  to the working directory.
- Enforce UTF8 encoded text.

Other minor changes:

- Rename "properties" to "properties_exclude" for clarity.
- Use single underscore for private methods.
- Match each line against a single regex instead of constructing a
  string and checking startswith(..) for every property to exclude.
- Use os instead of pathlib, as us used in blender's built in operators
  that handle paths.
- Prefer doc-string over bl_description.
- Double quote strings.
- Use single indentation for lists to reduce right-shift.
2024-03-01 12:36:55 -05:00
Campbell Barton e05d553e1f Fix C-style formatting characters shown in operator reports
Caused by [0] which moved to fmtlib but left in some C-style formatting
characters.

[0]: f04bc75f8c
2024-03-01 12:36:55 -05:00
Campbell Barton e4f43b5104 Build: remove svn from Linux build deps script 2024-03-01 12:36:55 -05:00
Xavier Hallade f92ed3b091 Build: Upgrade Intel Graphics Compiler to 1.0.15468 on Linux
This corresponds the latest stable LTS release:
https://dgpu-docs.intel.com/releases/LTS_803.29_20240131.html

Graphics compiler upgrades require increasing the mininum required
driver (compute-runtime) version to the corresponding one to guarantee
compatibility, which is XX.XX.27642.38 in this release, so we bump this
requirement accordingly.

Fixes #118713

Pull Request: #118814
2024-03-01 12:36:55 -05:00
Sergey Sharybin 6093e1a8b9 Fix #118034: Cycles: Driven View Layer property not considered in realtime
The issue was caused by Cycles doing dependency tracking on its
side, relying on the fact that view layer needs to be tagged as
modified when its properties change.

This was not the case when custom property on the a view layer is
modified via a driver.

Now the dependency graph will tag IDs which generic properties did
change as ID_RECALC_PARAMETERS, giving it a chance to render engines
to react to it.

Since this is quite generic code which might have unforeseen side
effects the change is not targeted to the current release branch.

Note that this chaneg does not fix the #103140, as the issue there
is use of RNA path to another data-block, without the node tree
registering relation to that data-block.

Also fixes #118117: Compositor does not update image when path is changed via handler

Original Pull Request: #118134

Pull Request: #118846
2024-03-01 12:36:55 -05:00
Sean Kim c6c3477cb5 Fix: Disable dyntopo detail flood fill for invisible objects
This PR disables the `SCULPT_OT_detail_flood_fill` operator on invisible objects.

Addresses part of #112371
2024-03-01 12:36:55 -05:00
Sean Kim 26f401d108 Fix: Disable project line gesture on invisible objects
This PR disables the `SCULPT_OT_project_line_gesture` operator on invisible objects.

Addresses part of #112371
2024-03-01 12:36:55 -05:00
Sean Kim ff8e8a16cc Fix: Disable set_persistent_base for invisible objects
This PR disables the `SCULPT_OT_set_persistent_base` operator for invisible objects.

Addresses part of #112371
2024-03-01 12:36:55 -05:00
Sergey Sharybin 964c6d2ffa Cleanup: Correction to type annotation and smaller fixes/optimizations
This commit contains changes done to these scripts in the main branch.
2024-03-01 12:36:55 -05:00
Sergey Sharybin f56482aa04 Revert "Cleanup: Address mypy errors and warnings"
The similar cleanup with a lot of other changes were committed
to the main branch. Is easier to revert this change, copy the
scripts from main, and merge things back.

This reverts commit 4bc1ba3c2d.
2024-03-01 12:36:55 -05:00
Jacques Lucke e05ab09cfc Fix #118237: don't allow changing NodeSocket.type directly on built-in nodes
Changing socket types like this is not generally supported. Usually one should
modify a property that is stored on the node instead. For custom node trees,
one should generally remove one socket and replace it with the new one.

Existing addons might use this functionality on custom node trees where it's
okayish. This patch forbids changing socket types directly on built-in nodes.

Pull Request: #118794
2024-03-01 12:36:55 -05:00
Sergey Sharybin 0bf0773bb5 Cleanup: Address mypy errors and warnings
Pull Request: #118844
2024-03-01 12:36:55 -05:00
Campbell Barton cc48e69faa Fix #117583: Inaccessible title bar buttons on GNOME/Wayland
New windows on GNOME with LIBDECOR windowing would sometimes have an
unusable title-bar with the whole title-bar acting as the edge-resize.

Would happen predictably when opening large windows which the window
manager would resize to fit the display.

The cause of this was Blender receiving a window configure event
without a window size for new windows. This configure event
would be ignored, causing the title bar not to work properly.

This is a regression from [0] which removed logic to calculate the
window size from the arguments passed to GHOST for window creation.
This wasn't correct either as the it could temporarily set the
window size before the requested size configuration was received.

Resolve the problem by queuing configuration requests,
handling them then the requested window size is known.

[0]: 1455315111
2024-03-01 12:36:55 -05:00
Campbell Barton bf4d6ec7e7 Fix memory leak with Wayland & LIBDECOR
The configuration was cleared before freeing.
2024-03-01 12:36:55 -05:00
Jacques Lucke 400f49b326 Fix #118073: show exact integer representation in some cases in socket inspection
Without the extra precision, `fmt::format` rounds the resulting float to one with
fewer significant digits. This is generally nice, but not desired in this specific
case for consistency with the value stored in the socket.

Pull Request: #118797
2024-03-01 12:36:55 -05:00
Jacques Lucke 3eb3328d00 Fix #116820: make sure that simulation runs when it contains an active viewer
Previously, the viewer node would work, but since the simulation output node
was never evaluated, the new simulation state was never stored. Now make
sure that the simulation output node is executed when there is an active viewer
inside the simulation.

Pull Request: #118804
2024-03-01 12:36:55 -05:00
Jacques Lucke 28d72e1bbb Fix #116598: disable color overlay for rotation values
Currently, we don't support this. Depending on the geometry type, the rotations
are either displayed as black, magenta or there is a crash. Better disable this for
now until we have a proper implementation. It's not quite obvious how rotation
values should be converted to a color, so this also needs some design work.

Pull Request: #118808
2024-03-01 12:36:55 -05:00
Jacques Lucke 1d6aba7e00 Fix #116380: disable pinning when switching to tool mode
It might be nice to keep the pinning but that's a bit more tricky technically
currently because the pinned node tree is overridden by the tool node tree.
Just disabling pinning solves the main issue right now which is that the
node editor shows the wrong node tree.

Pull Request: #118811
2024-03-01 12:36:55 -05:00
Miguel Pozo d5a8997f47 Fix #116232: EEVEE: NaN reflection normals
Same fix as #114960.
2024-03-01 12:36:55 -05:00
Sergey Sharybin 756e843234 Make update: Bring behavior closer to what it used to be
The `make update` will now always update all initialized submodules,
including the library ones.

The `make_update.py --no-libraries` will neither initialize nor update
pre-compiled libraries or tests.

Pull Request: #118812
2024-03-01 12:36:54 -05:00
Sean Kim 23ef57ae30 Fix: Disable symmetrize on invisible objects
This PR disables the `SCULPT_OT_symmetrize` operator on invisible objects

Addresses part of #112371
2024-03-01 12:36:54 -05:00
Jacques Lucke 920b2fe53d Fix #116368: missing redraw after baking in geometry nodes
This tag indirectly calls `ED_render_view3d_update` on the main thread,
which will cause the 3D view to redraw without evaluating any objects again.
2024-03-01 12:36:54 -05:00
Bastien Montagne dd6c4e9103 Fix #118693: Crash on linking collection, then undoing and re-doing operation.
Do not blindly iterate on a ListBase when you add or remove items
to/from it...

Own mistake in readfile refactor in 06/2023 (ebb5643e59).
2024-03-01 12:36:54 -05:00
Bastien Montagne 2447fdb15d Cleanup: `blo_read_file_internal`: Use local bool flag instead of bitflag check. 2024-03-01 12:36:54 -05:00
Bastien Montagne b2eb19e78c Cleanup: RNA: Make PointerRNA parameter const for more accessors.
Still much to do here, but that's one step further.

Should be strictly non-behavioral change.
2024-03-01 12:36:54 -05:00
Brecht Van Lommel e4cc3c718b Cleanup: make format 2024-03-01 12:36:54 -05:00
Jeroen Bakker 94e82e366c Revert "Fix: GPU: Reduce GPU_MAX_ATTR from 15 to 14"
This reverts commit d9caa19ec2.

This commit doesn't compile, and when fixing the issues, doesn't start
blender.
2024-03-01 12:36:54 -05:00
Pratik Borhade a3350787b1 Fix #118706: Ctrl-X between Vector and Rotation will not preserve the linkage
Internal link is not created for a node when it has rotation output
socket. This is because the missing case for `sock_rotation` in
`get_internal_link_type_priority()` which fails to find input_socket
priority in this case.

Pull Request: #118735
2024-03-01 12:36:54 -05:00
Pratik Borhade 384174f9d2 Fix #118621: Obj Importer does not handle inline comments correctly
Add simple check in `geom_add_polygon` to skip comments that are on same
line as face corner index.

Pull Request: #118742
2024-03-01 12:36:54 -05:00
dupoxy 64fc8c3ef9 Fix: GPU: Reduce GPU_MAX_ATTR from 15 to 14
This is to accommodate Position and Normal attributes.
The normal used to be optional but isn't nowadays.

So the limit is actually 14 attributes until we do some big refactoring of
the attribute fetching.

Pull Request: #118441
2024-03-01 12:36:54 -05:00
Campbell Barton ff3e97fa9c Fix #102526: Fix crash performing nested viewport drawing
Performing an off-screen draw call while drawing the viewport isn't
supported, add a check that raises an exception when called from Python
instead of crashing.

Ref: !118780
2024-03-01 12:36:54 -05:00
Campbell Barton f39edca68a Fix #118767: Incorrect Python syntax highlighting for mult-line strings
Lines beginning with a back-slash used a previous character that
was initialized to the default which isn't correct for multi-line
strings.
2024-03-01 12:36:54 -05:00
Campbell Barton 158573cfee Fix crash hiding a region from Python with a popover & region overlap
This was reported as #93410 & fixed with [0] however the fix didn't
help for animated logic (with region overlap enabled).
Resolve by adding a function ED_region_visibility_change_update_ex which
is called by the animated and non-animated region hiding functions.

[0]: 8f69c91408
2024-03-01 12:36:54 -05:00
Omar Emara b59ee943c6 Fix: Crash when the input of Kuwahara is translated
Blender would crash if the input of the Classic Kuwahara node is
translated. This is due to an out of bound access due to the miss-use of
IndexRange, where it was assumed to have a start-end constructor, while
it was in fact a start-size one. Fix this by computing the size from the
area and supplying it to the constructor.
2024-03-01 12:36:54 -05:00
Jesse Yurkovich edb41b9645 Fix #118704: permit filepaths without extensions in STL batch mode
The STL exporter was enforcing file paths with an extension when used
from the file browser. This would cause oddness during Batch export mode
and was different than the prior Python based exporter[1].

Permit the exporter to accept names without an extension as before.

[1] [Prior python exporter](https://projects.blender.org/blender/blender-addons/src/branch/blender-v4.0-release/io_mesh_stl/__init__.py#L239)

Pull Request: #118777
2024-03-01 12:36:54 -05:00
Campbell Barton 597c028402 Fix #113479: Crash on script error after calling modal_handler_add()
Operators that added themselves as modal handlers would crash if there
was a Python exception in the script before returning.

Now modal handlers are removed an exception occurs in exec & invoke
operator callbacks.
2024-03-01 12:36:54 -05:00
Hans Goudey 86a50d8a2d Fix #118538: Sculpt smooth mask broken for multires
Mistake in bd51bb7623.
2024-03-01 12:36:54 -05:00
Campbell Barton dd4ae59033 Fix #116680: Crash disabling an add-on used in the file-selector
Clear SpaceFile::op pointer when unregistering an operator to
prevent a use after free error.
2024-03-01 12:36:54 -05:00
Ray molenkamp ad0562d0fa make.bat: give status updates during initial lib clone
This implements #118673 for make.bat as it is not using
the python script for the initial clone.
2024-03-01 12:36:54 -05:00
Ray molenkamp b01dc64e5f make.bat: only warn about python if lib folder is cloned
First time builders get spooked by this warning and start
installing python trying to resolve it. This isn't needed
and we should only warn about python being missing if the
lib folder is cloned, but python is still somehow not found.

This was "fixed" a few times before, but it took a bit
to find the right filename to check for the new library
folder.
2024-03-01 12:36:54 -05:00
Jesse Yurkovich 6557e9bc88 Fix: Proper error handling for STL, PLY, and OBJ IO
Properly handle exceptions from STL and PLY code to prevent crashes on
invalid file paths.

This will now also Report errors/warnings to the callers of these
formats as well. For the UI this means a Report banner and Info editor
entry. For Python scripts this means an exception instead of silently
continuing.

Related to #117881
Pull Request: #118731
2024-03-01 12:36:54 -05:00
Bastien Montagne c8b57ec275 LibOverride: When created from IDTemplate UI, ensure instanciation of hierarchy root.
When a new liboverride is created from the IDTemplate UI widget, in case
its hierarchy root is different than the liboverride itself, ensure that
it is also instanciated in the scene, if possible (i.e. if it's an
object or collection).

Should allow for better representation of liboverride hierarchies
created that way, and reduce the risk of getting key liboverrides hidden
from the scene's hierarchy (in the Outliner ViewLayer view e.g.).
2024-03-01 12:36:54 -05:00
Bastien Montagne a1b7157ee7 Fix #118714: Crash on trying to create override on nested linked object.
LibOverride creation code wrapper when called from the IDTemplates in
the UI was a tad too permissive in its attempts to find the best
possible liboverride hierarchy root, leading to potential invalid linked
ID selection.
2024-03-01 12:36:54 -05:00
Philipp Oeser 0c28a7ae62 Fix #118637: crash after editbone duplication in certain case
Crash happens in `action_group_colors_set_from_posebone` /
`ANIM_bonecolor_posebone_get` on a `bPoseChannel` without a `bone`.
If I am not mistaken a new `bPoseChannel` (e.g. after duplication) will
only get its `bone` after leaving editmode.

So in a way the situation is similar to 2a8ce1f121

Behavior of `animchan_sync_group` is not reliable in a way that getting
a `bPoseChannel` from an `bActionGroup` will guarantee these are really
corresponding. So usually, if you dulplicate/symmetrize a bone, there
would be no corresponding `bActionGroup` and nothing would happen
really. But you could for example group fcurves from `Bone` under a
group called `Bone.001` and vice versa. This is totally allowed to do.
In this case, `animchan_sync_group` is doing nothing totally helpful, so
it could find the "wrong" `bPoseChannel`. And it could try
`action_group_colors_set_from_posebone` with that `bPoseChannel` which
still does not have a `bone` and then crash.

So now only do this if we have a valid `bone`.

Pull Request: #118676
2024-03-01 12:36:54 -05:00
Philipp Oeser 84ecbea839 Fix 104657: crash when trying to create a Pivot Constraint for armature
`RootPChanMap` will be nullptr when building DEG object-level
constraints (as as opposed to bone constraints where this map is built
prior), and in that case we don't need to check for the common chains in
`bone_target_opcode`.

Thx @sergey for additional confirmation

Pull Request: #118745
2024-03-01 12:36:53 -05:00
Omar Emara 4d5225b2d3 Fix #118711: Crash in compositor with many nodes
The Viewport Compositors crashes when there are many nodes that are not
connected to the compositor or viewer outputs.

That's because those sockets were wrongly added to the shader operation,
even though they will not be used, which surpasses the limit for the
maximum image units per shader.
2024-03-01 12:36:53 -05:00
Brecht Van Lommel e8f81da9ac Build: Add missing git-lfs package for Rocky 8 setup 2024-03-01 12:36:53 -05:00
Aras Pranckevicius b70206337a Fix #118501: crash opening some projects if Load UI is off
Missing vecscope_rgb null initialization when loading Scopes data,
introduced in 567455124d
2024-03-01 12:36:53 -05:00
Bastien Montagne 2834fdbf76 I18N: Updated UI translations from git/weblate (db64de8fc876). 2024-03-01 12:36:53 -05:00
Miguel Pozo ebf51717c9 Fix #118634: EEVEE: Set clip threshold per material
Pull Request: #118681
2024-03-01 12:36:53 -05:00
YimingWu 271658595d Fix #118425: LineArt: ensure long edges are shown
Line art used to not calculate edges where both ends are outside image
frame, this will lead to missing edges in some cases where the model is
scaled up pretty big. Now it ensures those edges are still preserved.

Pull Request: #118448
2024-03-01 12:36:53 -05:00
YimingWu 174dfa025c Fix #118547: LineArt: Handle shadow segments with 0 length
Line art shadow projection will cut lines indefinitely when it
encounters a edge segment with 0 length. In the case of #118547, it was
caused by the combination bevel modifier and the view angle. This fix
ensures that no such edge is worked on further.

Pull Request: #118613
2024-03-01 12:36:53 -05:00
Campbell Barton 024230b827 Unbreak build with GLIBC pre 2.28
Also de-duplicate rename logic for Linux & other UNIX systems.
2024-03-01 12:36:52 -05:00
Jesse Yurkovich 008dc0eba7 Fix #118704: STL batch export used wrong filename
The newly generated filename for batches was not used.

Pull Request: #118708
2024-03-01 12:36:52 -05:00
Raul Fernandez Hernandez b0a8b976b8 feedback
buildbot/vexp-code-patch-lint Build done. Details
buildbot/vexp-code-patch-darwin-arm64 Build done. Details
buildbot/vexp-code-patch-darwin-x86_64 Build done. Details
buildbot/vexp-code-patch-linux-x86_64 Build done. Details
buildbot/vexp-code-patch-windows-amd64 Build done. Details
buildbot/vexp-code-patch-coordinator Build done. Details
2024-02-25 12:39:10 -05:00
Raul Fernandez Hernandez 28fd4bdc0b Merge branch 'blender-v4.1-release' into Fix-#116458-Sculpt-Clay-strip-sculpts-on-back-face-when-front-face-only-is-turned-on 2024-02-24 09:12:19 -05:00
Raul Fernandez Hernandez 3c6bfce1bd added sculpt plane trim decay 2024-02-23 16:34:02 -05:00
Raul Fernandez Hernandez 871301df6d Merge branch 'blender-v4.1-release' into Fix-#116458-Sculpt-Clay-strip-sculpts-on-back-face-when-front-face-only-is-turned-on 2024-02-22 19:58:28 -05:00
Raul Fernandez Hernandez 269f2524f0 fix 2024-02-21 17:18:36 -05:00