blender crash itself while importing a dae (collide) file #102860

Open
opened 2022-11-29 21:27:33 +01:00 by m · 11 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94

Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash: b292cfe5a9
Broken: version: 2.82 and all versions in between then and now
Worked: n/a

Short description of error
Hi, I'm using blender version 3.3 on a windows 10 downloaded on steam.

when i try to import dae files, blender crashes itself and shuts down
(this only happens with some dae files, not all and the ones who crash are not to big ).

I tried to search with powershell to find the problem and I got this:

Error: EXCEPTION_ACCESS_VIOLATION
bgr_darryls_ship_ground.dae

The gh->hashfp function pointer is NULL (hasn't been initialized yet)

blender.exe!ghash_keyhash(const GHash * gh, const void * key) Line 133	C
blender.exe!ghash_lookup_entry(const GHash * gh, const void * key) Line 411	C
blender.exe!BLI_ghash_lookup(const GHash * gh, const void * key) Line 736	C
blender.exe!BKE_armature_find_bone_name(bArmature * arm, const unsigned char * name) Line 601	C
blender.exe!ArmatureImporter::create_armature_bones(Main * bmain, std::vector<Object *,std::allocator<Object *>> & arm_objs) Line 478	C++
blender.exe!ArmatureImporter::make_armatures(bContext * C, std::vector<Object *,std::allocator<Object *>> & objects_to_scale) Line 826	C++
blender.exe!DocumentImporter::finish() Line 228	C++
[External Code]	
blender.exe!DocumentImporter::import() Line 127	C++
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 **Blender Version** Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash: `b292cfe5a9` Broken: version: 2.82 and all versions in between then and now Worked: n/a **Short description of error** Hi, I'm using blender version 3.3 on a windows 10 downloaded on steam. when i try to import dae files, blender crashes itself and shuts down (this only happens with some dae files, not all and the ones who crash are not to big ). I tried to search with powershell to find the problem and I got this: Error: EXCEPTION_ACCESS_VIOLATION [bgr_darryls_ship_ground.dae](https://archive.blender.org/developer/F13979870/bgr_darryls_ship_ground.dae) ``` The gh->hashfp function pointer is NULL (hasn't been initialized yet) blender.exe!ghash_keyhash(const GHash * gh, const void * key) Line 133 C blender.exe!ghash_lookup_entry(const GHash * gh, const void * key) Line 411 C blender.exe!BLI_ghash_lookup(const GHash * gh, const void * key) Line 736 C blender.exe!BKE_armature_find_bone_name(bArmature * arm, const unsigned char * name) Line 601 C blender.exe!ArmatureImporter::create_armature_bones(Main * bmain, std::vector<Object *,std::allocator<Object *>> & arm_objs) Line 478 C++ blender.exe!ArmatureImporter::make_armatures(bContext * C, std::vector<Object *,std::allocator<Object *>> & objects_to_scale) Line 826 C++ blender.exe!DocumentImporter::finish() Line 228 C++ [External Code] blender.exe!DocumentImporter::import() Line 127 C++ ```
Author

Added subscriber: @mtw1000

Added subscriber: @mtw1000

#102859 was marked as duplicate of this issue

#102859 was marked as duplicate of this issue

Added subscriber: @mod_moder

Added subscriber: @mod_moder

Added subscriber: @deadpin

Added subscriber: @deadpin

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

There was no need to create a new bug, you could have just Edited the other one. In any case, we need to be provided with the .dae file that crashes so we can reproduce the issue and verify a fix (if any).

Please attach a small and freely available .dae file to this report here.

There was no need to create a new bug, you could have just Edited the other one. In any case, we need to be provided with the .dae file that crashes so we can reproduce the issue and verify a fix (if any). Please attach a **small** and freely available .dae file to **this** report here.

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Added subscriber: @ltx

Added subscriber: @ltx

I can't open your DAE file with substance painter because : "Unsupported vertex referencing scheme"
i think is corrupted.

I always use the DAE file with Blender and it is perfect.

I can't open your DAE file with substance painter because : "Unsupported vertex referencing scheme" i think is corrupted. I always use the DAE file with Blender and it is perfect.
Author

Is there a way i can uncorrupt the file?

Is there a way i can uncorrupt the file?
Bastien Montagne added this to the Pipeline, Assets & IO project 2023-02-09 15:39:30 +01:00
Philipp Oeser removed the
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Pipeline, Assets & IO
label 2023-02-10 08:53:59 +01:00

I'm not sure if I set up new issue for this - but I'm experiencing this only with blender 4.0 beta, 3.6.x works fine

I have similar issue with the .dae file if it contains armature/skeleton - any attempt on import attached file will end up in blender crash.
This file is an collada export of makehuman app. though if I don't set up armature, the file would be imported correctly.

I'm not sure if I set up new issue for this - but I'm experiencing this only with blender 4.0 beta, 3.6.x works fine I have similar issue with the .dae file if it contains armature/skeleton - any attempt on import attached file will end up in blender crash. This file is an collada export of makehuman app. though if I don't set up armature, the file would be imported correctly.
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Reference: blender/blender#102860
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