Jeroen Bakker
2e811101da
Cleanup: Use function to read film scaling factor
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2024-03-13 09:31:53 +01:00
Jeroen Bakker
b7e1270de9
Merge branch 'main' into eevee-next/preview-pixel-size
2024-03-13 08:38:40 +01:00
Jeroen Bakker
90034b60ed
Move filmScalingFactor to nodetree_lib
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2024-03-12 14:33:32 +01:00
Jeroen Bakker
5490b1a248
Merge branch 'main' into eevee-next/preview-pixel-size
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2024-03-12 14:12:12 +01:00
Jeroen Bakker
7293ab5fde
Change the primes/leap to reduce sample correlation.
2024-03-12 14:08:34 +01:00
Jeroen Bakker
be26ef698a
Fix shadow artifacts
2024-03-12 14:00:39 +01:00
Jeroen Bakker
ea00098bd2
Reproject winmat so the center of pixels always align.
2024-03-12 12:21:16 +01:00
Jeroen Bakker
834dc8bdcd
Disable viewport pixel size for single sample based renderpasses
2024-03-11 13:48:46 +01:00
Jeroen Bakker
1d10c6df09
Remove comment
2024-03-11 12:29:00 +01:00
Jeroen Bakker
f8a1f837ed
LOD selection when sampling textures
2024-03-11 12:21:03 +01:00
Jeroen Bakker
b07ae39c3c
Merge branch 'main' into eevee-next/preview-pixel-size
2024-03-11 08:20:56 +01:00
Jeroen Bakker
96271d20e9
Remove navigating change.
2024-03-08 19:55:50 +01:00
Clément Foucault
1ffca50108
Make scaled rendering use full extent weight buffer
...
This allow correct per pixel weighting, which is needed to correctly
converge.
2024-03-08 17:19:08 +01:00
Clément Foucault
a9012c1776
Fix filter weight offset computation
2024-03-08 16:57:24 +01:00
Jeroen Bakker
30c16c1181
Remove array from _pad in shader shared.
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2024-03-08 12:25:05 +01:00
Jeroen Bakker
cd2084e428
Codestyle
2024-03-08 05:04:55 +01:00
Jeroen Bakker
878b2e5320
Enable when navigating
2024-03-08 05:03:19 +01:00
Jeroen Bakker
9c1bbd8b80
Remove commented out code
2024-03-08 04:41:34 +01:00
Jeroen Bakker
4af5899311
Calc pixel weight.
2024-03-08 04:34:16 +01:00
Jeroen Bakker
eae4babfb0
Remove unneeded whitespace change
2024-03-08 03:56:29 +01:00
Jeroen Bakker
dada7a9c64
Merge branch 'main' into eevee-next/preview-pixel-size
2024-03-08 03:54:33 +01:00
Jeroen Bakker
6e071ce54d
Revert depth bias
2024-03-08 03:49:40 +01:00
Jeroen Bakker
636e7578f6
Determine scaling_factor in Film.
2024-03-08 03:45:08 +01:00
Jeroen Bakker
209d60ea9a
Remove unused code.
2024-02-29 14:28:52 +01:00
Jeroen Bakker
03b6e8c08a
Change depth bias based on scaling factor.
2024-02-29 14:27:21 +01:00
Jeroen Bakker
f0b0b2ea22
Improve image stability
2024-02-29 13:54:03 +01:00
Jeroen Bakker
a5f3cdda12
EEVEE-Next: Preview pixel size
...
EEVEE-Next is less performance on integrated GPUs then on descrete GPUs.
Most shaders have been analyzed, but there will always be bottlenecks
related to diverse architectural changes.
In order to make EEVEE-Next run smooth on integrated GPUs this change
will implement viewport resolution scaling similar to Cycles.
2024-02-29 13:40:17 +01:00