Use the `Animation` data-block to find F-Curves, for drawing the
background color of properties in the GUI (green for 'animated', yellow
for 'keyed on this frame', etc.).
This assumes (correctly) that the `Animation` is limited to a single
layer with a single strip. As such, there is only one set of F-Curves
for every animated ID, which means that the correct F-Curve will be
found. This will need adjustment when the same property can have
multiple F-Curves (due to layers) or when an F-Curve may not be
applicable for each point in time (due to the use of finite strips).
Include Animation data-block handling in Blender's animation evaluation
stack. If an `Animation` is assigned to an `ID`, it will take precedence
over the NLA and/or any `Action` that might be assigned as well.
For more info, see #113594.
Allow inserting keys into Keyframe strips (which is the only type of
strip that is currently implemented).
Note that the data model is currently limited to a single layer, with a
single infinite strip. Because of this, the strip will not be shown in
any UI, as there is no way to manipulate it anyway.
Note that the inserted keys are not yet evaluated, so the animation
isn't visible in the 3D viewport yet. That's for an upcoming commit.
For more info, see #113594.
Add a 'Baklava' panel to the 3D Viewport side-panel. It's a
developer-GUI, not meant for animators (or for inclusion beyond the
experimental feature, for that matter).
Note that this GUI shows all layer properties, even though the data
model is currently limited to a single layer. This means that things
like 'influence' and 'mix mode' are irrelevant, as there is no
underlying layer to mix with.
Also key insertion and animation evaluation are not implemented yet (but
will be in upcoming commits).
For more info, see #113594.
Expand the `AnimData` struct with an `Animation *` + an
`binding_stable_index` field, and properly handle those relations.
This also adds functionality for actually pointing animated IDs to
`Animation` data-blocks, and automatically hooking up the relevant
`Binding`.
The Depsgraph code is extended to take these new relations into account,
but doesn't trigger any animation evaluation yet.
For more info, see #113594.
Add code (including RNA wrappers) for:
- Creating, removing, and accessing `Animation` data-blocks.
- Creating and removing layers, strips, and bindings on those `Animation`
data-blocks.
- Accessing those via RNA.
Note that this does not include assignment to any animated data-block,
so it is of limited practical use.
For more info, see #113594.