Anim: Per bone wire width for custom shapes #120176
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@ -54,14 +54,9 @@ void main()
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half_size += 0.5;
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}
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const vec2 line = abs(screen_space_pos[0] - screen_space_pos[1]) * sizeViewport.xy;
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vec2 edge_ofs = half_size * sizeViewportInv;
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if (line.x > line.y) {
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edge_ofs[0] = 0.0;
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}
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else {
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edge_ofs[1] = 0.0;
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}
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const vec2 line = (screen_space_pos[0] - screen_space_pos[1]) * sizeViewport.xy;
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const vec2 line_norm = normalize(vec2(line[1], -line[0]));
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vec2 edge_ofs = (half_size * line_norm) * sizeViewportInv;
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/* Due to an AMD glitch, this line was moved out of the `do_vertex`
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* function (see #62792). */
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