Just a random test. forcing a single dispatch per encoder #120511
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@ -39,11 +39,7 @@ using namespace blender::gpu;
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/* Fire off a single dispatch per encoder. Can make debugging view clearer for texture resources
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* associated with each dispatch. */
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#if defined(NDEBUG)
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# define MTL_DEBUG_SINGLE_DISPATCH_PER_ENCODER 0
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#else
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# define MTL_DEBUG_SINGLE_DISPATCH_PER_ENCODER 1
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#endif
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#define MTL_DEBUG_SINGLE_DISPATCH_PER_ENCODER 1
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/* Debug option to bind null buffer for missing UBOs.
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* Enabled by default. TODO: Ensure all required UBO bindings are present. */
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