EEVEE-Next: Make shadow pass colored #120620
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Clément Foucault
wants to merge 1 commits from
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fclem/blender:eevee-next-shadow-pass-colored
into main
pull from: fclem/blender:eevee-next-shadow-pass-colored
merge into: blender:main
blender:main
blender:brush-assets-project
blender:blender-v3.6-release
blender:blender-v3.3-release
blender:universal-scene-description
blender:partial-write-refactor
blender:blender-v4.1-release
blender:blender-v3.6-temp_wmoss_animrig_public
blender:temp-sculpt-dyntopo
blender:gpencil-next
blender:anim/animation-id-113594
blender:blender-v4.0-release
blender:blender-projects-basics
blender:bridge-curves
blender:sculpt-blender
blender:asset-browser-frontend-split
blender:asset-shelf
blender:tmp-usd-python-mtl
blender:tmp-usd-3.6
blender:blender-v3.5-release
blender:blender-v2.93-release
blender:realtime-clock
blender:sculpt-dev
blender:bevelv2
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When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
1 Commits
Author | SHA1 | Message | Date |
---|---|---|---|
Clément Foucault | 71bba3c3e4 |
EEVEE-Next: Make shadow pass colored
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The monochromatic nature of the pass was just a limitation of how is was previously computed. This does break any compositing tree that uses the shadow pass. |