UI: Add title to tree view context menus #120694
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@ -205,7 +205,7 @@ static void catalog_selector_panel_draw(const bContext *C, Panel *panel)
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*block,
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"asset catalog tree view",
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std::make_unique<AssetCatalogSelectorTree>(*library, *shelf));
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tree_view->label = "Catalog";
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ui::TreeViewBuilder::build_tree_view(*tree_view, *layout);
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}
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@ -417,6 +417,7 @@ void uiTemplateGreasePencilLayerTree(uiLayout *layout, bContext *C)
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*block,
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"Grease Pencil Layer Tree View",
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std::make_unique<blender::ui::greasepencil::LayerTreeView>(grease_pencil));
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tree_view->label = "Grease Pencil Layer";
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tree_view->set_min_rows(3);
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ui::TreeViewBuilder::build_tree_view(*tree_view, *layout);
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@ -399,6 +399,7 @@ void uiTemplateLightLinkingCollection(uiLayout *layout,
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*block,
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"Light Linking Collection Tree View",
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std::make_unique<blender::ui::light_linking::CollectionView>(*context_layout, *collection));
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tree_view->label = "Light Linking";
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tree_view->set_min_rows(3);
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blender::ui::TreeViewBuilder::build_tree_view(*tree_view, *layout);
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@ -517,6 +517,7 @@ void uiTemplateNodeTreeInterface(uiLayout *layout, PointerRNA *ptr)
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*block,
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"Node Tree Declaration Tree View",
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std::make_unique<blender::ui::nodes::NodeTreeInterfaceView>(nodetree, interface));
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tree_view->label = "Node Tree Interface";
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tree_view->set_min_rows(3);
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blender::ui::TreeViewBuilder::build_tree_view(*tree_view, *layout);
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@ -767,7 +767,7 @@ void file_create_asset_catalog_tree_view_in_layout(asset_system::AssetLibrary *a
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"asset catalog tree view",
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std::make_unique<ed::asset_browser::AssetCatalogTreeView>(
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asset_library, params, *space_file));
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tree_view->label = "Catalog";
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ui::TreeViewBuilder::build_tree_view(*tree_view, *layout);
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}
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@ -318,7 +318,7 @@ void spreadsheet_data_set_panel_draw(const bContext *C, Panel *panel)
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"Data Set Tree View",
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std::make_unique<GeometryDataSetTreeView>(
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spreadsheet_get_display_geometry_set(sspreadsheet, object), *C));
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tree_view->label = "Spreadsheet";
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ui::TreeViewBuilder::build_tree_view(*tree_view, *layout);
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}
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