Wouter Stomp blenderrocket
  • Joined on 2019-08-28
Wouter Stomp commented on issue blender/blender#70036 2024-03-09 22:30:09 +01:00
Animation only shown in lower left quarter of view animation window (MacOS)

@Michael-Parkin-White-Apple any chance you could have a look? There is an old patch for this here: https://archive.blender.org/developer/D9837

Wouter Stomp opened issue blender/blender#119176 2024-03-07 19:23:23 +01:00
Error compiling library when switching to cycles rendered view on GPU (metal)
Wouter Stomp commented on issue blender/blender#109739 2024-03-07 19:16:19 +01:00
Resizing the Blender Window causes the interface to disappear

I can test. It still occurs on the latest 4.2 alpha (2024-03-06 23:19, hash: 66187559126b)

Wouter Stomp commented on issue blender/blender#118582 2024-02-26 20:35:55 +01:00
macOS Metal: Interface turn to gray when resizing window with certain editors

This is the same bug as #109739

Wouter Stomp closed issue blender/blender#118018 2024-02-09 20:46:33 +01:00
OIDN Metal GPU viewport denoising does not seem to work
Wouter Stomp commented on issue blender/blender#118018 2024-02-09 20:46:30 +01:00
OIDN Metal GPU viewport denoising does not seem to work

@Alaska yes you are right, that was the problem. With the latest build it now switches correctly between GPU and CPU. @aafra thanks that helped a lot; indeed the difference in the viewport is…

Wouter Stomp commented on issue blender/blender#118016 2024-02-09 18:32:30 +01:00
OIDN denoising always occurs on CPU for GPU+CPU render

Just confirmed with OIDN_VERBOSE=1 that the GPU is not used in this case:

Intel(R) Open Image Denoise 2.2.0 Compiler : Clang 15.0.0 (clang-1500.1.0.2.5) Build : Release OS …

Wouter Stomp opened issue blender/blender#118018 2024-02-08 22:30:43 +01:00
OIDN Metal GPU viewport denoising does not seem to work
Wouter Stomp opened issue blender/blender#118016 2024-02-08 21:18:37 +01:00
OIDN Metal GPU render denoising does not work when both the GPU and CPU are active as render devices
Wouter Stomp commented on issue blender/blender#115404 2024-01-19 20:12:12 +01:00
Eevee next: motion blur being applied outside of camera view

Either for animation only or for camera view would be fine. Personally I use camera view as more of a preview; sometimes I am tweaking other things in a scene while animation is running and then I…

Wouter Stomp commented on issue blender/blender#115404 2024-01-18 21:47:09 +01:00
Eevee next: motion blur being applied outside of camera view

I wouldn't consider that an improvement, I don't really see why you would want that for viewport movement (unless in camera view, or maybe when playing animation in the viewport). Without separate…

Wouter Stomp commented on issue blender/blender#115404 2024-01-16 22:23:23 +01:00
Eevee next: motion blur being applied outside of camera view

@PratikPB2123 can you check to confirm?

Wouter Stomp commented on issue blender/blender#115404 2024-01-04 21:10:19 +01:00
Eevee next: motion blur being applied outside of camera view

I just discovered it is due to motion blur which is on, which is supposed to only affect camera view, but is actually affecting all viewport movements in eevee next.

Wouter Stomp commented on issue blender/blender#115404 2024-01-04 20:58:06 +01:00
Eevee next: motion blur being applied outside of camera view

It is still happening.

Wouter Stomp commented on issue blender/blender#115404 2023-12-13 14:45:10 +01:00
Eevee next: motion blur being applied outside of camera view

Still seems to happen but is a bit hard to test right now due to #116128. I will try again when that is fixed.

Wouter Stomp closed issue blender/blender#115474 2023-12-04 19:01:34 +01:00
EEVEE Next: Render of meta object is delayed
Wouter Stomp commented on issue blender/blender#115474 2023-12-04 19:01:31 +01:00
EEVEE Next: Render of meta object is delayed

It seems fixed now on 4.1.0 Alpha, branch: main, commit date: 2023-12-02 04:37, hash: 8bb6d0ffe06b, both for metaballs and text objects. Thanks for checking.

Wouter Stomp closed issue blender/blender#115403 2023-12-02 22:32:15 +01:00
Regression: Crash on opening/rendering 4.0 splash blend file with eevee (legacy and next)
Wouter Stomp commented on issue blender/blender#115403 2023-12-02 22:32:12 +01:00
Regression: Crash on opening/rendering 4.0 splash blend file with eevee (legacy and next)

The latest build doesn't crash anymore.

Wouter Stomp opened issue blender/blender#115474 2023-11-27 13:31:51 +01:00
Eevee next: manipulated metaball only gets rendered properly after moving the viewport