I'm currently looking to deploying Cycles in a production environment using rez which this is needed to reduce compiling and library bloat as well. Cycles has traditionally been compiled into…
Hi @weizhen if you'd like, I have some code here that will just make a bounding box mesh vs a generated mesh around the VDB - I'd be curious of the speed differences of the highest resolution wdas…
I have this experiment here:
d68c162f29
Not quite against the Blender codebase itself though but perhaps this…
Hi @Ethan-Davis-1 from memory what I got working was bypassing the mesh 'shell' generation around the volume in-favour of just making a bounding-box mesh which helped to remove the blocky…
I can take a look at this one on the Cycles-side - I wasn't quite sure on how to tackle it but perhaps it is writing a new closure of an AOV output type - which I think would also be a small…