I'm getting a build error so I can't test it yet. Let me know when it's ready for me to review again 👍
Are you building with Cycles and stuff? I'm not, so maybe that's why it's…
Alright I think this should be resolved now, take a look at the PR's change list and let me know if that's correct.
After thinking about it for a long time, I understand now. The depth_only shader is used in several places I was unaware of, so I will revert it to its original state, and do the same for…
Oh you mean renaming the shader itself, as well as its vertex and fragment shaders, to overlay_edit_mesh_depth_only(_vert/frag.glsl)? And then reverting overlay_uniform_color to how it was,…
Another merge conflict, another force push. This time I fixed the conflict before pushing at least.
Seeing as this and the first requested change are about the same thing, I'll mark it as resolved.