I'd say if it was a vertex group before applying the modifier, it should still be a vertex group after applying the modifier. How I work around it now is with python, by storing the names of…
Using a mesh boolean instead of a join geometry node seems to mostly work, but comes with other caviats.
Reading that issue it doesn't really seem like the same problem at all? But I guess maybe both issues end up being fixed by the same thing.
Apparently I had a related issue, so I'll post it as a comment here: Applying a geometry nodes modifier that adds new mesh geometry converts all vertex groups to attributes. This happens…
Oh I didn't notice that issue; fair enough.
I'm still confused here. so if I enter offset value 2, operator evaluates it as tan(2 radian)?
That's the wrong way around, let me try to explain it with some examples: When you enter…
Uh ignore that review request, I was trying to react with a thumbs up and my phone had a moment. I really ought to get a new one at some point..
Should this also be merged into the 4.1 release? Would be nice, but no problem if it's too late.
Rebased, retargeted, and added the requested brackets.
offset = tan(radians(90) - angle)
Hi, I'm not able to verify this.
My bad, it's just tan(angle)
; I found it through trial and error, and 90 minus 36 degrees was what I needed in a…