Block a user
Fix #123324: Improve Cycles camera bounding box size calculation
It's better to use const float extend =
twice than declaring in advance. Less chance of using uninitialized variables.
Cycles: Switch to energy-preserving multiscattering Oren-Nayar BSDF
I agree that it doesn't make much sense to have an option for energy loss, and versioning does not seem practical. So we can accept this change in look.
Build: Update macOS libraries for Blender 4.2
Thanks. I updated the description to summarize what still needs to be done.
Color management: Support white balance as part of the display transform
From what I understand, the job of the white balance is to ensure that the selected area ends up being mapped to white in Scene Linear colors to adapt to illumination. What happens afterwards…
Illegal address error with OptiX OSL with specific materials
Thanks!
I put the changes I tried in #123377. While they are probably good to do regardless they did not resolve the crash so far.
Cycles: Use fused OptiX OSL programs
To Do: Check if the fused callable needs adjustment to stack size?
Refactor: OptiX OSL changes attempting to fix crash
d94b6cef44
Refactor: Align OSL closure pool and pass reparam argument
98e4008758
Refactor: Change OptiX OSL to used fused programs
56c1163c21
Fix: Cycles OptiX wrong stack size for OSL pipeline
0dc5abc9e5
Fix: EEVEE: Infinite loop in shadow update
1ab66a6b4f
Fix #116138: Hidden bones cannot be active
Brecht Van Lommel
deleted branch fix_osl_optix_stack_size from pmoursnv/blender
2024-06-18 15:27:28 +02:00
Fix OptiX stack size calculation for OSL pipeline