Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel pushed to blender-v4.2-release at blender/blender 2024-06-18 17:35:28 +02:00
56bb8b2b3c Fix #123324: Improve Cycles camera bounding box size calculation
Brecht Van Lommel pushed to STX_Support at salipour/AMD_HIPRT 2024-06-18 17:08:37 +02:00
b748ef1e4d Fix wrong hiprt version
Brecht Van Lommel pushed to STX_Support at salipour/AMD_HIPRT 2024-06-18 16:29:48 +02:00
7e0792d4e7 Update hiprt version
Brecht Van Lommel suggested changes for blender/blender#123341 2024-06-18 16:25:56 +02:00
Fix #123324: Improve Cycles camera bounding box size calculation

Only minor nitpicks about style.

Brecht Van Lommel commented on pull request blender/blender#123341 2024-06-18 16:25:55 +02:00
Fix #123324: Improve Cycles camera bounding box size calculation

Prefer single initialization:

Brecht Van Lommel commented on pull request blender/blender#123341 2024-06-18 16:25:54 +02:00
Fix #123324: Improve Cycles camera bounding box size calculation

Multiline comment style is:

Brecht Van Lommel commented on pull request blender/blender#123341 2024-06-18 16:25:53 +02:00
Fix #123324: Improve Cycles camera bounding box size calculation

It's better to use const float extend = twice than declaring in advance. Less chance of using uninitialized variables.

Brecht Van Lommel approved blender/blender#123345 2024-06-18 16:09:36 +02:00
Cycles: Switch to energy-preserving multiscattering Oren-Nayar BSDF

I agree that it doesn't make much sense to have an option for energy loss, and versioning does not seem practical. So we can accept this change in look.

Brecht Van Lommel commented on pull request blender/blender#123348 2024-06-18 16:02:59 +02:00
Build: Update macOS libraries for Blender 4.2

Thanks. I updated the description to summarize what still needs to be done.

Brecht Van Lommel commented on pull request blender/blender#123278 2024-06-18 15:58:21 +02:00
Color management: Support white balance as part of the display transform

From what I understand, the job of the white balance is to ensure that the selected area ends up being mapped to white in Scene Linear colors to adapt to illumination. What happens afterwards…

Brecht Van Lommel commented on issue blender/blender#122779 2024-06-18 15:53:00 +02:00
Illegal address error with OptiX OSL with specific materials

Thanks!

I put the changes I tried in #123377. While they are probably good to do regardless they did not resolve the crash so far.

Brecht Van Lommel commented on pull request blender/blender#123377 2024-06-18 15:35:52 +02:00
Cycles: Use fused OptiX OSL programs

To Do: Check if the fused callable needs adjustment to stack size?

Brecht Van Lommel created pull request blender/blender#123377 2024-06-18 15:31:48 +02:00
Refactor: OptiX OSL changes attempting to fix crash
Brecht Van Lommel created branch osl-groupdata in brecht/blender 2024-06-18 15:30:35 +02:00
Brecht Van Lommel pushed to osl-groupdata at brecht/blender 2024-06-18 15:30:35 +02:00
d94b6cef44 Refactor: Align OSL closure pool and pass reparam argument
98e4008758 Refactor: Change OptiX OSL to used fused programs
56c1163c21 Fix: Cycles OptiX wrong stack size for OSL pipeline
0dc5abc9e5 Fix: EEVEE: Infinite loop in shadow update
1ab66a6b4f Fix #116138: Hidden bones cannot be active
Compare 10 commits »
Brecht Van Lommel deleted branch fix_osl_optix_stack_size from pmoursnv/blender 2024-06-18 15:27:28 +02:00
Brecht Van Lommel pushed to blender-v4.2-release at blender/blender 2024-06-18 15:27:25 +02:00
56c1163c21 Fix: Cycles OptiX wrong stack size for OSL pipeline
Brecht Van Lommel merged pull request blender/blender#123368 2024-06-18 15:27:25 +02:00
Fix OptiX stack size calculation for OSL pipeline