This appears to be fixed for me in current versions. If not we can reopen.
The noisy render pass only being available with denoising is by design. Beyond that I don't think we need to keep this issue open.
Considering this a known limitation that requires lowering tile size or getting more memory. macOS AMD is end of life as well, so we are not fixing non-critical bugs related to that anymore.
Considering this a known limitation of scrambling distance.
Closing this as the limitation is documented and we are no longer planning to fix this. macOS AMD support is end of life and various features will remain missing.
Closing this as we are no longer planning to fix this. macOS AMD support is end of life and various features will remain missing.
While it would be good to fix this, I'll consider this as general optimizations we can do for multi GPU and not a bug to be tracked.
It appears this is possible, but you have to delay importing the GPU module until the render method. I will update the API example to explain this.