Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel commented on pull request blender/blender#122575 2024-06-03 11:35:02 +02:00
USD: Add MaterialX shader export

Leave out "Export" from label name, for consistency with other properties.

Brecht Van Lommel commented on pull request blender/blender#122575 2024-06-03 11:35:01 +02:00
USD: Add MaterialX shader export

Code style: use /* */

Brecht Van Lommel commented on pull request blender/blender#121346 2024-06-03 11:18:23 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

@blender-bot build linux

Brecht Van Lommel pushed to main at blender/blender-developer-docs 2024-06-03 10:36:04 +02:00
cf2f846a53 Cleanup: Move 4.2 release note images to local images/ folder
56e65460a5 Style: Caption tweaks to reduce size, margin, opactiy
Compare 2 commits »
Brecht Van Lommel commented on issue blender/blender#122431 2024-06-01 19:35:09 +02:00
RNA: Make PointerRNA aware of its own 'data path'

If the there is such a significant performance improvement in those tests from the patch, I expect these timings are not meaningful. For example due to CPU throttling or a background process.

My…

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:45 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

Duplicate mesh at the location of particles

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:44 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

For colliders participating in physics simulation, control which level in the modifier stack is used as the collision surface

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:43 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

Create a smooth curved surface using the Catmull-Clark subdivision scheme

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:42 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

Physics simulation for fluids, like water, oil and smoke

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:40 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

I don't really understand what "apply to a mesh fabric" means, would just use:

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:39 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

Subdivide faces without changing shape

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:38 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

Container of the fluid simulation

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:37 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

Deflect fluids and influence the fluid flow

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:43:36 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

in the 3D viewport

Brecht Van Lommel commented on pull request blender/blender#121346 2024-05-31 18:27:18 +02:00
UI: Add tooltips to Physics and Subdivide modifiers

It's still working, used for force fields with shape set to surface.

Brecht Van Lommel commented on pull request blender/blender#122494 2024-05-31 18:19:55 +02:00
Nodes: Add Root operation to math node (all Editors)

@brecht As far as I remember, you reviewed this change on Phabricator, and the reason why this got stuck is because there wasn't a good solution for handling negative values. Due to an…

Brecht Van Lommel commented on issue blender/blender#122464 2024-05-31 17:39:28 +02:00
Color output of Ridged Multifractal Noise Texture appears pixelated.

A seed input seems good to me, I would not do versioning.