Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel created branch namemap-assert in brecht/blender 2024-05-23 21:22:27 +02:00
Brecht Van Lommel pushed to namemap-assert at brecht/blender 2024-05-23 21:22:27 +02:00
1a7f1f16f7 Fix: Assert about invalid namemap with brush assets
5a643cfa74 UI: Edge Slide Comments
b49165fc61 Fix: Asset shelf entries not properly ordered by library name
28f60c725a Fix: Assert reusing asset datablocks
f3c32a36bc Fix #103562: preserve custom normals in BM_mesh_triangulate
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Brecht Van Lommel commented on issue blender/blender#118455 2024-05-23 20:24:25 +02:00
Library changes for Blender 4.2

@aafra Yes, it's taking longer than I expected to update the libraries. I think the platform maintainers have been rather busy, but it should happen in the next few weeks since this is usually…

Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 18:06:26 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

Ok, that makes sense.

Brecht Van Lommel pushed to brush-assets-project at blender/blender 2024-05-23 18:06:01 +02:00
fa4cf7f098 Brush Assets: Use soft eraser now that it's available
6a26418af3 Brush Assets: Update essential brushes with some fixes
6f3be3200e Brush Asset: Better handle opening blend file containing assets
d903492cbb Brush Asset: Also allow deleting local brush assets
1bff77390a Cleanup: Unnecessary changes
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Brecht Van Lommel pushed to main at blender/blender-assets 2024-05-23 18:02:48 +02:00
1c9b964b58 Cleanup: Word wrap license text
37ef5e3c57 Brush Assets: Various tweaks
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Brecht Van Lommel suggested changes for blender/blender#122113 2024-05-23 17:55:53 +02:00
UI: Allow passing named strings via context

Requesting changes.

Brecht Van Lommel commented on pull request blender/blender#122113 2024-05-23 17:55:33 +02:00
UI: Allow passing named strings via context

One thing I haven't done is expose string context members to pyrna_struct_getattro() and pyrna_struct_setattro(). Not sure if that's necessary, or should be done.

I think those should be…

Brecht Van Lommel pushed to main at blender/blender 2024-05-23 17:50:51 +02:00
b49165fc61 Fix: Asset shelf entries not properly ordered by library name
28f60c725a Fix: Assert reusing asset datablocks
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Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 00:26:14 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

I haven't tried building this yet, but have you verified that when there is not keymap item yet, this goes to the right keymap? For example to the vertex painting on for the vertex paint asset shelf? Maybe some changes are needed in WM_keymap_guess_opname.

Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 00:26:13 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

Currently it seems that every mode would need its own keymap item, this only does sculpting. Will you add it for all modes? It could be at a more generic level too if we had a single asset shelf for brushes, but I don't remember what the plan was regarding that.

Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 00:26:12 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

I wonder if we should pass through the even if the asset shelf is not available in the context? So that this can be in bound at a more generic keymap for all modes.

Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 00:26:11 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

Can this be "name" to be consistent with panels and menus?

Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 00:26:10 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

I would just say: Open a predefined asset shelf in a popup

Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 00:26:09 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

I'm not sure why this mechanism is different than menus and panels. Why not store an AssetShelfType pointer in poin as well?

Brecht Van Lommel commented on pull request blender/blender#122068 2024-05-23 00:18:43 +02:00
Brush assets: Use Popover for asset shelves & operator to invoke from shortcut

Is it possible to center the popup under the cursor? It seems to be shift to the right now, which is a bit unpredictable and not as convenient to select a brush if you have to start from over the…

Brecht Van Lommel commented on pull request blender/blender#122113 2024-05-23 00:17:59 +02:00
UI: Allow passing named strings via context

This context doesn't seem to be settable or readable from the Python API? I'm not sure to what extent it is supported for pointers, but there seems to be a context_pointer_set at least.

Brecht Van Lommel commented on pull request blender/blender#121050 2024-05-23 00:04:08 +02:00
Cycles: Linux Support for HIP-RT

This is not going to be in Blender 4.2. Even if we get this landed soon, there is not enough time in the release cycle for this to get enough user testing and to fix potential issues. Bigger…