Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel commented on pull request blender/blender#118479 2024-05-13 20:20:54 +02:00
Cycles: Implement blue-noise dithered sampling

My pick at this point would be to have three options in the final enum (not hidden behind debug flags):

  • Classic (= Tabulated Sobol)
  • Blue-Noise (= "Pure" above)
  • Automatic (default,…
Brecht Van Lommel commented on pull request blender/blender#118479 2024-05-13 20:17:16 +02:00
Cycles: Implement blue-noise dithered sampling

I think it's fine here, no need for a devtalk thread.

Brecht Van Lommel pushed to same-main at brecht/blender 2024-05-13 20:07:28 +02:00
79bfa7fa82 Fix some initialization order issue
69047c61a8 Merge branch 'brush-assets-project' into same-main
288653e19c Brush Assets: Implement grease pencil default eraser brush
5645e4005f Assets: Sort by library name if all else is equal
Compare 4 commits »
Brecht Van Lommel commented on issue blender/blender#121260 2024-05-13 19:25:40 +02:00
Issue template design discussion

I don't know if this issue is stuck or waiting for new Gitea or other changes.

But in case it is stuck, I think the triaging team can make decisions amongst themselves and go ahead when they…

Brecht Van Lommel commented on issue blender/blender#118455 2024-05-13 18:53:30 +02:00
Library changes for Blender 4.2

Upgrading OIIO is fine with me.

Brecht Van Lommel commented on pull request blender/blender#121745 2024-05-13 16:57:52 +02:00
Cycles: Disambiguate shadow integrator state buffer names

I don't think this is needed.

Brecht Van Lommel pushed to main at blender/blender 2024-05-13 16:55:13 +02:00
9bc8e438ef Cleanup: make format
Brecht Van Lommel deleted branch shader_attr_size from mod_moder/blender 2024-05-13 16:51:44 +02:00
Brecht Van Lommel merged pull request blender/blender#121595 2024-05-13 16:51:42 +02:00
Nodes: Increase size of shader attribute name
Brecht Van Lommel pushed to main at blender/blender 2024-05-13 16:51:41 +02:00
cff53fdb53 Nodes: Increase size of shader attribute name
Brecht Van Lommel deleted branch eraser-brush from brecht/blender 2024-05-13 16:37:18 +02:00
Brecht Van Lommel merged pull request blender/blender#121675 2024-05-13 16:37:15 +02:00
Brush Assets: Implement grease pencil default eraser brush
Brecht Van Lommel pushed to brush-assets-project at blender/blender 2024-05-13 16:37:15 +02:00
288653e19c Brush Assets: Implement grease pencil default eraser brush
Brecht Van Lommel pushed to eraser-brush at brecht/blender 2024-05-13 16:29:21 +02:00
3a778ade57 Remove unused code
Brecht Van Lommel commented on pull request blender/blender#121671 2024-05-13 16:09:46 +02:00
Brush Assets: Deactivate asset shelf brush for non-brush tools

Thinking about this, the previous behavior is needed if the synchronization is one way from data to asset shelf. Otherwise it would always reset the active item. Whereas here we want it to be two way.

Brecht Van Lommel deleted branch fix-missing-self-argument from nutti/blender 2024-05-13 16:03:11 +02:00
Brecht Van Lommel pushed to main at blender/blender 2024-05-13 16:03:09 +02:00
0d34f59854 Cleanup: Mark method as static to fix pylint error
Brecht Van Lommel merged pull request blender/blender#121688 2024-05-13 16:03:09 +02:00
Cycles: Missing self arguments for CyclesPreferences.default_device method
Brecht Van Lommel commented on pull request blender/blender#121671 2024-05-13 15:58:09 +02:00
Brush Assets: Deactivate asset shelf brush for non-brush tools

My reasoning was that the asset shelf in general was designed to be used in together with modes and tools, so we might as well do it by default. Plus there's no elegant way to do this in Python.