Brecht Van Lommel brecht
  • Blender & Cycles developer

  • Joined on 2003-01-03
Brecht Van Lommel commented on pull request blender/blender#121597 2024-05-10 19:26:54 +02:00
Brush Assets: Store editable brush assets in global main again

It's the rare case where the blend file we are loading happens to link explicitly to a brush asset blend file. I'll clarify the description.

Brecht Van Lommel commented on pull request blender/blender#121597 2024-05-10 18:54:19 +02:00
Brush Assets: Store editable brush assets in global main again

@mont29 @HooglyBoogly @JulianEisel I think this is complete enough now to be ready for the branch, and for main soon after.

The PR is split up in 4 commits to make review easier. They might not…

Brecht Van Lommel pushed to same-main at brecht/blender 2024-05-10 18:49:33 +02:00
124670d8fc Brush Assets: Preserve editable assets in new blend file
Brecht Van Lommel pushed to same-main at brecht/blender 2024-05-10 18:46:09 +02:00
99965236f4 Brush Assets: Preserve editable assets in new blend file
8226eb2857 Brush Assets: Store editable brush assets in global main again
d954378d68 Refactor: Replace ID_IS_LINKED by !ID_IS_EDITABLE
15f5fa2061 Refactor: Revert changes for separate main
16cd8c793e Merge branch 'main' into brush-assets-project
Compare 16 commits »
Brecht Van Lommel commented on pull request blender/blender#121595 2024-05-10 15:01:19 +02:00
Nodes: Increase size of shader attribute name
Brecht Van Lommel commented on pull request blender/blender-developer-docs#58 2024-05-10 14:42:58 +02:00
Add guides on how to manually collect bug report system information

It looks like useful information to have in the docs. I think review of this can be left to the triaging team, doesn't need me.

Brecht Van Lommel commented on pull request blender/blender#121555 2024-05-09 14:18:09 +02:00
Fix #121432: Rework collection exporter UI to prevent panel id collisions

As you mentioned in chat, I think perhaps DATA_ is better here.

Brecht Van Lommel commented on pull request blender/blender#121583 2024-05-08 22:03:42 +02:00
Compositor: Move Execution Mode and Precision from bNodeTree to Scene

Yes, we might as well call it device for consistency with Cycles.

Brecht Van Lommel created pull request blender/blender#121597 2024-05-08 21:51:50 +02:00
Brush Assets: Try storing editable brush assets in global main again
Brecht Van Lommel created branch same-main in brecht/blender 2024-05-08 21:42:04 +02:00
Brecht Van Lommel pushed to same-main at brecht/blender 2024-05-08 21:42:04 +02:00
b307397047 Brush Assets: Try storing editable brush assets in global main again
1e12a4eb0d Cleanup: Remove unnecessary include
6f4ed4c825 Fix: Some GPv3 modes have missing asset shelf
21882e7282 Merge branch 'main' into brush-assets-project
5aa996e49f UI: Knife Tool Missing Iface for Pan View
Compare 10 commits »
Brecht Van Lommel commented on issue blender/blender#121480 2024-05-08 16:54:12 +02:00
Regression: Cryptomatte shows some objects as black

This pass really should use the Standard view transform, it doesn't make much sense to apply AgX or Filmic to it. Some other passes like diffuse color also should use the Standard view transform…