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Cycles: Add more procedural noise types
There have been various improvements made in this area, including the recent addition of the Gabor noise node. For further tasks we can make more specific issues.
OpenEXR multipart saving
Fix: Misleading description of the samples count pass
I think we can be more verbose:
Number of samples per pixel taken, divided by the maximum number of samples. To analyze adaptive sampling
0f63085d9d
Merge branch 'blender-v4.2-release'
1ea70c3e3e
Fix: macOS x265 libraries have wrong deployment target
0b7ae0c75a
EEVEE: Reduce binary size on Mesa caused by fixed size arrays
Fix: macOS x265 libraries have wrong deployment target
Fix: macOS x265 libraries have wrong deployment target
The main thing to test was just checking the buildbot logs. I already compiled the libraries.
USD Export: 'specular' input does not conform to UsdPreviewSurface specification
That commit didn't change things as far as I can see.
There is a new Specular Tint that would make more sense to map to specularColor
. I think we might as well do that even if it will be…
Fix: macOS x265 libraries have wrong deployment target
Note this was not a nasm (x88 assembler) issue, as the warnings were happening on macOS ARM. x265 seems to be using clang to compile assembly.
Fix: macOS x265 libraries have wrong deployment target
db0f3a8809
Fix: macOS x265 libraries have wrong deployment target
30ec6ac961
EEVEE: Missing resource when tracing planar probes
7a0f205b89
Fix #123657: setting the theme manually breaks the Extension UI
a94798d31c
Fix (unreported) assert in recursive 'foreach id' iterating code.
696848204c
Fix #118148: STL/PLY: Imported object data has increased usercount
Brecht Van Lommel
pushed to blender-v4.2-release at blender/lib-macos_arm64
2024-06-24 19:19:06 +02:00
76e0973343
Fix: macOS x265 libraries have wrong deployment target