Takes about 4 minutes for me.
Win 10, 2080, 552.22 4.2.0-95a74a02bcc6 Optix, GPU Compute, OSL
If you use color pickers native to the programs in which the image is open, you'd generally get your (0.5, 0.5, 1.0). But by the time a third-party color picker can grab a color from composite…
A valid normal map looks the same: Blender or NVTT, baked or downloaded. EXR vs PNG look different initially because of format assumptions, but parity is one operation away (Blender: PNG as…
I think that getting hung up on how Blender displays vectors in image editor is a distraction. If the output is valid, then there is no issue, and you did not provide an invalid output example.
The png in your attached blend is a valid normal map and doesn't need any color transformations in NVTT that were mentioned in the opening post. So you're not really helping to sell your…
Yes, if name is the same. But active mesh have no color attribute with the same name.
Also if active mesh has no UV Maps. Generally, it shouldn't be possible to have attributes and not have…
Just like any other setting, state of currently active color attribute can not be merged
Materials and UV Maps get merged.
Anyway, the problem with current behavior (as seen in the linked…
You're in "local view" (isolated visibility)
Can you provide the exact steps to reproduce the issue with your file? I might be doing something wrong. You also say it's a a bit inconsistent. How inconsistent? (E.G. Happens roughly 1 in…
I have a minimal repro for this, though it's still a bit inconsistent: leaky_viewport.blend
The problem seems to boil down to some kind of…
(Win10, RTX 2080) I was able to reproduce even without the texture plugged in, though it is very inconsistent, and never as severe as shown in the example. The only thing that stands out is that…
The material index stored on the faces is invalid/corrupted. Deleting the slots doesn't affect the face data. Select just the door object, enter edit mode, select all faces, click "Assign" under…
I haven't used NURBS for anything serious and can't tell you how common or uncommon specific settings are.
I know that in the idTech series of game engines, "curve patches" behave like Blender…