Chipp Walters chippwalters
  • Joined on 2018-10-28
Chipp Walters commented on pull request blender/blender#125349 2024-07-24 12:57:33 +02:00
Fix #125196: Ignore "Camera Ray Visibility" in material preview

This fix is consistent with Blender's behavior since version 2.8. The new behavior represents several issues in workflows as well as presents improper UX. Please see this report for more…

Chipp Walters commented on issue blender/blender#125196 2024-07-23 19:24:46 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

Another point: How are users supposed to know why Solid and Textured modes don't work in EEVEE Next when used with Boolean objects created by Bool Tools or other Boolean workflow addons? Should…

Chipp Walters commented on issue blender/blender#125196 2024-07-23 19:03:11 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

Yes, I understand what you're saying, But, I think you're missing the point. Please watch this video as I hope it communicates workflow issues these new changes created. Maybe the overall Blender…

Chipp Walters commented on issue blender/blender#125196 2024-07-23 15:41:37 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

One of the values of a fast renderer like Eevee is that you can actually model while seeing the model's textures. This is especially important in Boolean modeling where an objects material can be…

Chipp Walters commented on issue blender/blender#125196 2024-07-23 15:33:32 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

The options do work in the "Solid" viewport mode. And they partially work in material preview mode as well, >

The "solid" I am referring to is the setting that has four options: bounding…

Chipp Walters commented on issue blender/blender#125196 2024-07-23 08:18:16 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

Also, the visibility settings historically have been used for render mode. The viewport display settings are used in the viewport mode. It makes no sense to have options for solid and textured if…

Chipp Walters commented on issue blender/blender#125196 2024-07-23 08:11:55 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

They are a number of use cases where it's necessary to be able to see the material that is applied to a negative object being used in a modifier. The only way to see that is by viewing it with…

Chipp Walters commented on issue blender/blender#125196 2024-07-23 06:41:17 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

If you need workflow and use cases for why this needs to behave the expected way (the way it has behaved for over 5 years) then let me know.

Chipp Walters reopened issue blender/blender#125196 2024-07-22 20:06:37 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured
Chipp Walters commented on issue blender/blender#125196 2024-07-22 20:06:34 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

This is expected. The add-on you're using for boolean also turns all ray visisbility options of the object to off. And EEVEE's material preview mode is now respecting those options. So to "fix"…

Chipp Walters opened issue blender/blender#125196 2024-07-21 23:51:55 +02:00
EEVEE no longer respects viewport display settings when dispayed as solid or textured
Chipp Walters opened issue blender/blender#125142 2024-07-20 21:18:59 +02:00
Legacy Addons don't install in 4.2 if they're missing a LF or comment at the top