, however the material indices handling also seems wrong in EEVEE / Cycles?
Well it's not what someone would expect. More about it here.
Just to add to the conversation. Working with materials in GN is non intuitive. Here some more things, everything listed below is on a object that has two material slots:
![mat_01.png](/attachm…
Evaluate at Index
Node shows Field at Index
image
This scenario is from isolating the problem to a minimal reproducible example of the bug. I encountered the actual problem when using this addon: https://lucasroedel.gumroad.com/l/pixel_art?layou…
Ok, I checked, it's the "UV Unwrap" node giving different results.
Ok, I checked, the one with Vertices X = 2 and Y = 2 is the same now. But when I set that to 3 in X and Y then on my mac the UV rotates 90 CCW.
Blender 3.5.0 Alpha.