Doeke clankill3r
  • Joined on 2016-02-08
Doeke opened issue blender/blender#121805 2024-05-14 22:20:15 +02:00
Integer are floats in the shader editor
Doeke commented on issue blender/blender#121332 2024-05-02 16:49:11 +02:00
Material Bug in EEVEE-Next

@lichtwerk

, however the material indices handling also seems wrong in EEVEE / Cycles?

Well it's not what someone would expect. More about it here.

https://projects.blender.org/blende

Doeke commented on issue blender/blender#112372 2024-05-02 10:51:16 +02:00
Set Material Index node does not work on some GN-created geometry

Just to add to the conversation. Working with materials in GN is non intuitive. Here some more things, everything listed below is on a object that has two material slots:

![mat_01.png](/attachm…

Doeke opened issue blender/blender#121332 2024-05-02 10:28:22 +02:00
Material Bug in EEVEE-Next
Doeke opened issue blender/blender#121080 2024-04-25 16:32:32 +02:00
EEVEE-Next crash on render
Doeke opened issue blender/blender#110700 2023-08-01 18:25:58 +02:00
Blender 4.0 alpha does not launch on OSX
Doeke opened issue blender/blender-manual#104528 2023-07-31 13:43:49 +02:00
Evaluate at Index Node shows Field at Index image
Doeke commented on issue blender/blender#110261 2023-07-19 14:44:29 +02:00
Two Shader to RGB nodes fed from the same BSDF : one produces black result

This scenario is from isolating the problem to a minimal reproducible example of the bug. I encountered the actual problem when using this addon: https://lucasroedel.gumroad.com/l/pixel_art?layou

Doeke opened issue blender/blender#110261 2023-07-19 14:22:23 +02:00
Shader to RGB produces black result
Doeke commented on issue blender/blender#104513 2023-04-25 15:17:26 +02:00
UV Unwrap yields different results on OSX / Windows

This is on OSX, so the bug is still there.

Screenshot 2023-04-25 at 15.15.47.png

Doeke commented on issue blender/blender#104513 2023-04-25 08:51:10 +02:00
UV Unwrap yields different results on OSX / Windows

I tested on windows, I will test on OSX when I can access my machine.

There is a change:

Screenshot 2023-04-25 084828.png

This is…

Doeke commented on issue blender/blender#104513 2023-02-20 21:21:21 +01:00
UV Unwrap yields different results on OSX / Windows

Well, I think the report is clear now.

Doeke commented on issue blender/blender#104513 2023-02-18 22:35:53 +01:00
UV Unwrap yields different results on OSX / Windows

Ok, I checked, it's the "UV Unwrap" node giving different results.

Doeke commented on issue blender/blender#104513 2023-02-13 10:04:55 +01:00
UV Unwrap yields different results on OSX / Windows

Ok, I checked, the one with Vertices X = 2 and Y = 2 is the same now. But when I set that to 3 in X and Y then on my mac the UV rotates 90 CCW.

Blender 3.5.0 Alpha.

Doeke opened issue blender/blender#104513 2023-02-09 13:51:58 +01:00
UV Unwrap yields different results on OSX / Windows