bdk-blender/source/blender/draw
Jeroen Bakker f7d46d0644 Fix 107322: MacOS/ATI Crash When Starting Eevee
When using ATI GPU on MacOS/Metal compilation of Eevee shaders crashed due to an infinitive
loop in the compiler backend. This change fixes this by using a more reliable loop that
ensures that the loop will be finite.

Thanks for the Apple developers working on finding the root cause and Michael Parking White
for the initial fix.

Fixes #107322
Fixes #107451

Pull Request: blender/blender#109358
2023-06-26 14:12:45 +02:00
..
engines Fix 107322: MacOS/ATI Crash When Starting Eevee 2023-06-26 14:12:45 +02:00
intern Fix #107411: Non-visible objects in the viewport affect selection collusion 2023-05-22 08:27:05 +02:00
tests Cleanup: Move BKE_node.h to C++ 2023-05-15 15:14:22 +02:00
CMakeLists.txt EEVEE: Add Transparent Render-Pass option 2023-05-17 11:57:36 +02:00
DRW_engine.h Cleanup: move doc-strings into headers, remove duplicates 2023-03-29 14:37:34 +11:00
DRW_pbvh.hh Mesh: Split MLoopTri poly indices into a separate array 2023-05-04 15:39:10 +02:00
DRW_select_buffer.h Cleanup: format, reduce line length & strip trailing space 2022-05-19 11:17:01 +10:00