forked from blender/blender
Jeroen Bakker
f7d46d0644
When using ATI GPU on MacOS/Metal compilation of Eevee shaders crashed due to an infinitive loop in the compiler backend. This change fixes this by using a more reliable loop that ensures that the loop will be finite. Thanks for the Apple developers working on finding the root cause and Michael Parking White for the initial fix. Fixes #107322 Fixes #107451 Pull Request: blender/blender#109358 |
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engines | ||
intern | ||
tests | ||
CMakeLists.txt | ||
DRW_engine.h | ||
DRW_pbvh.hh | ||
DRW_select_buffer.h |