bdk-blender/source/blender/imbuf
Jesse Yurkovich 66a6ef0163 Fix #109045: Allow images with more than 4 channels to load
Align behavior to what Cycles does in such cases which is to drop the
additional channels that are not supported.

This was a regression from aa3bdfd76a

Pull Request: blender/blender#109063
2023-06-20 21:32:54 +02:00
..
intern Fix #109045: Allow images with more than 4 channels to load 2023-06-20 21:32:54 +02:00
CMakeLists.txt Refactor: Convert ImBuf to C++ 2023-05-02 11:32:27 +02:00
IMB_colormanagement.h Refactor: Convert ImBuf to C++ 2023-05-02 11:32:27 +02:00
IMB_imbuf_types.h Cleanup: spelling, use term polygons in polygon callbacks 2023-05-05 09:46:28 +10:00
IMB_imbuf.h Cleanup: disambiguate terms "name", "file" & "str" / "string" 2023-05-03 15:26:14 +10:00
IMB_metadata.h Cleanup: reserve the term 'len' for string length 2023-05-13 17:34:23 +10:00
IMB_moviecache.h Remove "All Rights Reserved" from Blender Foundation copyright code 2023-03-30 10:51:59 +02:00
IMB_openexr.h Fix #109048: RenderLayer.load_from_file does not support multilayer EXR 2023-06-16 18:53:08 +02:00
IMB_thumbs.h Remove "All Rights Reserved" from Blender Foundation copyright code 2023-03-30 10:51:59 +02:00
readme.txt

The following 4 steps to adding a new image format to blender, its
probably easiest to look at the png code for a clean clear example,
animation formats are a bit more complicated but very similar:

Step 1:
create a new file named after the format for example lets say we were
creating an openexr read/writer  use openexr.c
It should contain functions to match the following prototypes:

struct ImBuf *imb_loadopenexr(unsigned char *mem,int size,int flags);
/* Use one of the following depending on what's easier for your file format */
short imb_saveopenexr(struct ImBuf *ibuf, FILE myfile, int flags);
short imb_saveopenexr(struct ImBuf *ibuf, char *myfile, int flags);

/* Used to test if its the correct format
int IMB_is_openexr(void *buf);

Step 2:
Add your hooks to read and write the image format these go in
	writeimage.c and readimage.c  just look at how the others are done

Step 3:
Add in IS_openexr to blender/source/blender/imbuf/IMB_imbuf_types.h
Add in R_openexr to source/blender/makesdna/DNA_scene_types.h

Step 4:
Add your hooks to the gui.
source/blender/src/buttons_scene.c
source/blender/src/toets.c
source/blender/src/writeimage.c

Step 5:
edit the following files:
blender/source/blender/imbuf/intern/util.c
blender/source/blender/src/filesel.c
blender/source/blender/src/screendump.c
and add your extension so that your format gets recognized in the thumbnails.

Step 6:
Alter the build process:
For cmake you need to edit blender/source/blender/imbuf/CMakeLists.txt
and add in your additional files to source_files.
If you have any external library info you will also need to add that
to the various build processes.

Step 7:
Its also good to add your image format to:
makepicstring in blender/source/blender/blenkernel/intern/image.c